Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.
Computech, being a malfunctioning AI obsessed with updating antiquated weapon models, brings you a top ejecting 9x19mm lead spitter.
Oddly reliable and quite easy to come by on some outworld colonies, this little beast has gained quite a reputation for being a go-to weapon in special daytime guerrilla operations.
The ROF switch allows you to go from fast to crazy fast as fast as you can lift your thumb. Quite nice for close combat. The 3-stage trigger works as follows: 1, hair trigger. 2, single fire. 3, full auto.
Magazines come in various sizes. 20, 34 (standard) and 46 rounds.
Effective range is about 70 meters, depending on ammo.
Field reviews state that stock installation is close to essential for untrained personnel. "Just screw an axe handle on there, it's better than nothing." Yes, the stock nub allows for many setups.
The only thing off that I see is that the charging handle isn't ambidextrous, but still, I've always wanted to see sprites of the Slaxguns™.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Nov 06, 2017 8:14 pm
by BigProjectAlone
Needing opinions about this ? It's meant to be a Tommy Gun.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Nov 06, 2017 8:26 pm
by Dr_Cosmobyte
Very angled, but since i don't know if it's a actual idle sprite or just has another use, It's very well done. Sold for me as a Tommy.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Nov 06, 2017 9:03 pm
by jdredalert
Too angled and too dark in my opinion.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Nov 06, 2017 9:25 pm
by BigProjectAlone
in-game picture for references (unfinished map for test)
maybe this can be usefull for opinions ?
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Nov 06, 2017 10:55 pm
by jdredalert
it looks a lot less dark in the screenshot, with better visibility of the gun itself; However it's still too angled. It looks like the character is going to shoot to the side.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 8:43 am
by BigProjectAlone
Thanks for the opinions, i will work on it to fix that.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 1:32 pm
by vólentiæn
spear
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 3:48 pm
by jdredalert
I'm don't think i'm good at ripping HL models, but i'm sharing this anyway.
Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 5:06 pm
by ZioMcCall
ElectricPulse wrote:M16A1 ripped from Rising Storm 2: Vietnam
Credz to Tripwire Interactive/Antimatter Games
Cool as always
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 5:40 pm
by vólentiæn
eyesoftheworld94 wrote:
vólentiæn wrote:
spear
Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)
This better?
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 8:48 pm
by BigProjectAlone
if this is not pointing to the sky, in my opinion you should make something like:
EDIT: Better exemple, one i did long ago for Mortila Artificer class:
And here is the idle state pointing to the sky:
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Nov 07, 2017 9:47 pm
by jdredalert
vólentiæn wrote:
spear
The way it is, it looks like the character is in idle position, with the spear pointing upwards (in fact, i initially thought that was the intention of the sprite before reading the other comments). Something like this: