[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon Nov 06, 2017 4:02 pm

torridgristle wrote:Image

Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.


Slax wrote:The Computech SA-68 light infantry weapon. Oh boy.
Spoiler: More like Incompetech...


The only thing off that I see is that the charging handle isn't ambidextrous, but still, I've always wanted to see sprites of the Slaxguns™.
User avatar
TheRailgunner
Don't let fascism win. Not in the US, or anywhere in the world.
 
Joined: 09 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Mon Nov 06, 2017 8:14 pm

Needing opinions about this :) ? It's meant to be a Tommy Gun.

Image
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Mon Nov 06, 2017 8:26 pm

Very angled, but since i don't know if it's a actual idle sprite or just has another use, It's very well done. Sold for me as a Tommy.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Mon Nov 06, 2017 9:03 pm

Too angled and too dark in my opinion.
User avatar
jdredalert
State of badass art.
 
Joined: 14 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Mon Nov 06, 2017 9:25 pm

in-game picture for references (unfinished map for test)
maybe this can be usefull for opinions ?

Image
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Mon Nov 06, 2017 10:55 pm

it looks a lot less dark in the screenshot, with better visibility of the gun itself; However it's still too angled. It looks like the character is going to shoot to the side.
User avatar
jdredalert
State of badass art.
 
Joined: 14 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Tue Nov 07, 2017 8:43 am

Thanks for the opinions, i will work on it to fix that.
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: [SPRITES] Spriting Carnival!!

Postby vólentiæn » Tue Nov 07, 2017 1:32 pm

Image
spear
User avatar
vólentiæn
2 many poltergeists
 
Joined: 26 Mar 2016
Location: Neuss, Germany
Discord: Reineke #6077

Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Tue Nov 07, 2017 3:48 pm

I'm don't think i'm good at ripping HL models, but i'm sharing this anyway.

Leon's Silver Ghost custom handgun:

Image

Credits to Kais, LAM, DayofDefeat123, Teh Snake and CadeOpreto, on GameBanana
User avatar
jdredalert
State of badass art.
 
Joined: 14 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Tue Nov 07, 2017 4:13 pm

M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games
User avatar
ElectricPulse
Don't worry, i'm just a simple man.
 
Joined: 31 May 2016
Location: São Paulo, Brazil
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby eyesoftheworld94 » Tue Nov 07, 2017 4:26 pm

vólentiæn wrote:Image
spear


Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)
eyesoftheworld94
 
Joined: 13 Nov 2015

Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Tue Nov 07, 2017 5:06 pm

ElectricPulse wrote:M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games


Cool as always
User avatar
ZioMcCall
 
Joined: 05 Dec 2014
Location: Senigallia,Italy

Re: [SPRITES] Spriting Carnival!!

Postby vólentiæn » Tue Nov 07, 2017 5:40 pm

eyesoftheworld94 wrote:
vólentiæn wrote:Image
spear


Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)

This better?

Image
User avatar
vólentiæn
2 many poltergeists
 
Joined: 26 Mar 2016
Location: Neuss, Germany
Discord: Reineke #6077

Re: [SPRITES] Spriting Carnival!!

Postby BigProjectAlone » Tue Nov 07, 2017 8:48 pm

if this is not pointing to the sky, in my opinion you should make something like:

Image

EDIT: Better exemple, one i did long ago for Mortila Artificer class:
Image

And here is the idle state pointing to the sky:
Image
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Tue Nov 07, 2017 9:47 pm

vólentiæn wrote:spear


The way it is, it looks like the character is in idle position, with the spear pointing upwards (in fact, i initially thought that was the intention of the sprite before reading the other comments). Something like this:

Image

You can use the pitchfork sprites from Blood to have a better reference in perspective. BigProjectAlone's example is also another good reference material. If you're using Gimp, try the perspective tool (Shift + P).
User avatar
jdredalert
State of badass art.
 
Joined: 14 Jul 2013

PreviousNext

Return to General

Who is online

Users browsing this forum: Zergeant and 1 guest