[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Apeirogon » Fri Nov 03, 2017 1:15 pm

Camper125Lv wrote:Took in some of your suggestions and this is result
Image
Image


http://www.relyonhorror.com/wp-content/ ... hownow.png
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Nov 03, 2017 10:32 pm

torridgristle wrote:Image

Experimenting with Photoshop's Trace Contour on normal passes in order to get sharp masks of the edges, as well as painting a reflection texture within Blender for live preview in order to get shapes highlighted in certain ways. I've been thinking about this for stylized edge highlights and using it for rim lights in shadowed areas and am now finally trying it out.
And the result looks really good, absolutely!
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Sat Nov 04, 2017 7:49 am

A high-tech chemical propellent or Gauss based rifle. Optional holographic dot-sight installed. Bazziiiing!

Image
Image

Credits go to Dagtholander at Sketchfab, as this is a sprited overlay of his original Sci-fi rifle model.

edit: added no-power-armor-handed-gauntlets version. meh.
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Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Sat Nov 04, 2017 10:41 am

ElectricPulse wrote:Karabiner, i choose you!

Image Image Image

Credits to Gearbox Software, free to use (same to M1 Garand)


Wait,you made this beautiful iron sight rip and nobody cared?

Spriting carnival,c'mon.....
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sat Nov 04, 2017 10:46 am

You noticed my rip :wub: i always waited for this moment
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Nov 04, 2017 11:19 am

Vostyok wrote:A high-tech chemical propellent or Gauss based rifle. Optional holographic dot-sight installed. Bazziiiing!

Image
Image
Sketchfab still has some useful models to sprite with. I'm so proud of ya, my friend. Nice work!

And i do hope this kind of rusted sci-fi weaponry can be included in your Ashes. Just sayin'!
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Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Sat Nov 04, 2017 1:35 pm

ElectricPulse wrote:You noticed my rip :wub: i always waited for this moment


Noticed and using :D
Never found a cool K98 iron sight sprites like this.
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sat Nov 04, 2017 1:48 pm

I'm glad you liked it :)

If you need more iron sights, just ask me.
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Re: [SPRITES] Spriting Carnival!!

Postby Clay » Sat Nov 04, 2017 4:08 pm

A wand model I whipped up in blender today for a fun weapon I want to put in doom. Sprites will come sometime later this week.

Full size image here: https://i.imgur.com/4hw9u8F.png

Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Retraux Squid » Sat Nov 04, 2017 5:12 pm

DIMOShunter wrote:Assault rifle as Fuck!
AMele.gif

Belated, but mind uploading the sprites for that?

It's the best vanilla-looking assault rifle I've seen around.
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Re: [SPRITES] Spriting Carnival!!

Postby DrDoctor » Sun Nov 05, 2017 5:19 pm

Here's some transitional sprites for when Doomguy picks up a certain green ball. Both (clean) and extra shading versions.
invulnabilty.png


and here's some heads for berserk pack pickup, both clean version and 200% MAD version
invulnabilty.png
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Last edited by DrDoctor on Sun Nov 05, 2017 7:07 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sun Nov 05, 2017 6:39 pm

DrDoctor wrote:Here's some transitional sprites for when Doomguy picks up a certain green ball. Both (clean) and extra shading versions.
invulnabilty.png


Super doomguyjin?
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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Sun Nov 05, 2017 6:43 pm

Image

Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.
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Re: [SPRITES] Spriting Carnival!!

Postby Clay » Sun Nov 05, 2017 7:06 pm

torridgristle wrote:Image

Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.



Maybe you could use freestyle in a different color for edges?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Nov 05, 2017 10:13 pm

DrDoctor wrote:Here's some transitional sprites for when Doomguy picks up a certain green ball. Both (clean) and extra shading versions.
There's more way to realize the legend; Push ups, Exercising, And plenty of juice. :P
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