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Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Jun 01, 2017 4:40 pm
by Orka
IT'S PAYNE!
Spoiler: "Image is big again"

(Credits to Monolith productions for Caleb's body)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Jun 01, 2017 7:01 pm
by LossForWords
could also be a health stand

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 1:10 am
by Darsycho
Image

Took a tree from here and did an icy version of it for unholypimpin's void mod.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 5:58 am
by DIMOShunter
BFG cell need some shading
Bfgcell.png

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 12:47 pm
by Captain J
It sure is. After shading and such, it would be so beautiful. Anyway i thought it was some kind of monitor when i saw it for the first time!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 1:46 pm
by JoeyTD
I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 4:49 pm
by Pandut
Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 7:45 pm
by Dr_Cosmobyte
So, i just made a edit of the Lab3D/Castle3D/Bunker3D main nazi enemy. I've never played the game, but torridgristle uploaded the resources and i really think this has a great potential, it has many good sprites for hostages, bosses, symetric enemies and the such.

HOWEVER...

Enemies have only two sprites per walking state, and only on 4 of the 8 rotations. They miss all the diagonal viewpoint, i.e. rotations 2, 4, 6 and 8.

So here's my trial at giving them more sprites, taking that shadow out and, i know the sidewalking sprites doesn't match too much. But i hope somebody can do more for them. They can be used as a decoration or a classic wolf3d enemy, if nothing else.
Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 8:05 pm
by Dr_Cosmobyte
Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jun 02, 2017 9:50 pm
by Captain J
*He wakes up* !
Pandut wrote:Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
Mr. Bloax would be proud. Needs a little bit of tweak, then it's good to go.
JoeyTD wrote:I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
How's it hangin'? Heheh. Anyway it's a shame to say, i think brutal doom has that kind of sprite and the concept. And looks like it might a good idea for bodies on a stick!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jun 03, 2017 12:26 am
by edgymemester
My attempt at making a Wolfendoom-like patrol boat
Image
Credits:
Laz Rojas
3D Realms

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jun 03, 2017 3:13 am
by ZioMcCall
GAA1992 wrote:Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image


DUMMKOPF!YOU LET THE AMERIKANER ESCAPE!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jun 03, 2017 3:38 am
by DIMOShunter
a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jun 03, 2017 6:48 am
by Captain J
SPASspazer.PNG
Freshly made Centered SPAS shotgun sprite because doom community still needs such sprites!

Original by -_-HeadCrab-PRO-_- At Gamebanana.com.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jun 03, 2017 6:55 am
by ThrashfanBert1994
DIMOShunter wrote:a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png


Keep up good work, you deserve to make d4d weapons great again!