Spoiler: Image is big again(Credits to Monolith productions for Caleb's body)
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
IT'S PAYNE!
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
could also be a health stand
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- power cell generator, doom 3 resurrection of evil
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Re: [SPRITES] Spriting Carnival!!
BFG cell need some shading
- Captain J
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Re: [SPRITES] Spriting Carnival!!
It sure is. After shading and such, it would be so beautiful. Anyway i thought it was some kind of monitor when i saw it for the first time!
- JoeyTD
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Re: [SPRITES] Spriting Carnival!!
I'm just gonna leave this here to hang.
I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
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- Pandut
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Re: [SPRITES] Spriting Carnival!!
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
So, i just made a edit of the Lab3D/Castle3D/Bunker3D main nazi enemy. I've never played the game, but torridgristle uploaded the resources and i really think this has a great potential, it has many good sprites for hostages, bosses, symetric enemies and the such.
HOWEVER...
Enemies have only two sprites per walking state, and only on 4 of the 8 rotations. They miss all the diagonal viewpoint, i.e. rotations 2, 4, 6 and 8.
So here's my trial at giving them more sprites, taking that shadow out and, i know the sidewalking sprites doesn't match too much. But i hope somebody can do more for them. They can be used as a decoration or a classic wolf3d enemy, if nothing else.
HOWEVER...
Enemies have only two sprites per walking state, and only on 4 of the 8 rotations. They miss all the diagonal viewpoint, i.e. rotations 2, 4, 6 and 8.
So here's my trial at giving them more sprites, taking that shadow out and, i know the sidewalking sprites doesn't match too much. But i hope somebody can do more for them. They can be used as a decoration or a classic wolf3d enemy, if nothing else.
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
Double posting, sorry.
Here's a Sod guard taking a little nap. credz to ID and torridgristle.
Here's a Sod guard taking a little nap. credz to ID and torridgristle.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
*He wakes up* !
Mr. Bloax would be proud. Needs a little bit of tweak, then it's good to go.Pandut wrote:
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
How's it hangin'? Heheh. Anyway it's a shame to say, i think brutal doom has that kind of sprite and the concept. And looks like it might a good idea for bodies on a stick!JoeyTD wrote:I'm just gonna leave this here to hang.
I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
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Re: [SPRITES] Spriting Carnival!!
My attempt at making a Wolfendoom-like patrol boat
Credits:
Laz Rojas
3D Realms
Credits:
Laz Rojas
3D Realms
Re: [SPRITES] Spriting Carnival!!
DUMMKOPF!YOU LET THE AMERIKANER ESCAPE!GAA1992 wrote:Double posting, sorry.
Here's a Sod guard taking a little nap. credz to ID and torridgristle.
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Re: [SPRITES] Spriting Carnival!!
a complex mixed up betwen Unmaker,reaper,and lost soul.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Freshly made Centered SPAS shotgun sprite because doom community still needs such sprites!-
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Re: [SPRITES] Spriting Carnival!!
Keep up good work, you deserve to make d4d weapons great again!DIMOShunter wrote:a complex mixed up betwen Unmaker,reaper,and lost soul.