[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sun May 28, 2017 12:18 pm

Gabbuz85 wrote:I remembered the mopanku, weapon present in russian overkill 1.1 (later discarded).
I didn't like the sprites, so I made a small change. Nothing special...

resources by...
...
err...
...
DAMN, I DON'T REMEMBER!!!


*sneaks away with heavy-ass weapon sprites in tow*

This could probably be some other mech-mounted weapon or something.
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Re: [SPRITES] Spriting Carnival!!

Postby Pandut » Sun May 28, 2017 12:44 pm

osjclatchford wrote:Holy shit that's gorgeous! Seriously tell me you are doing a mod or something with a full set of weapons with this handset. It's just so nice and immediately made me think of rtcw

Aha, thanks! And yeah, it'll go into a something eventually. Tossing around the idea of a lovecraftian mod with RTCW and Warhammer influences.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun May 28, 2017 1:29 pm

Rtcw, wh and Lovecraft... Ok are you living inside my head? Lol. Please keep us informed... Any project name I should be looking for in the future?
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Re: [SPRITES] Spriting Carnival!!

Postby Retraux Squid » Sun May 28, 2017 1:48 pm

Does anybody know which page the crouching zombieman/sergeant sprites were on?
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Re: [SPRITES] Spriting Carnival!!

Postby Warhawk » Sun May 28, 2017 2:50 pm

Annihilator Imp. First rotation is done.

AnnihilatorImp.PNG

Credits to the owners of Cyber Imp, Rocket Imp, and the Armored Imp.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun May 28, 2017 2:54 pm

Reminds me of this image that I just found over at Doomworld:

Spoiler:


Looks good but I gotta say, if he's carrying that much hardware, do his legs not need to be beefed up/supported somehow?
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sun May 28, 2017 3:58 pm

Jetpack! :p
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Re: [SPRITES] Spriting Carnival!!

Postby VladTopol1706 » Sun May 28, 2017 6:56 pm

Bundeswehr
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Airos » Sun May 28, 2017 8:13 pm

Working on an edit of a sheet by IMX (with permission). I'm not really sure what else I want to do with it, so for now it's just a very basic recolor.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun May 28, 2017 11:29 pm

Purple Panther? :D
Warhawk wrote:Annihilator Imp. First rotation is done.
Hooooh yeah, like enjay mentioned, that absolutely same as the concept art he posted before!

But sadly though, i've expected an undead marine. But oh well, imp sounds nice.

EDIT:
sawcubus.png
Finally Sawcubus is finished! Gibbing animation is not included since this guy is only for the Kinsie's Metadoom!

But add his gibbing animations if interested! Download the Sprite here.

Credit goes to Eriance, ItsNatureToDie, Midway Entertainment and Kinsie.
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Last edited by Captain J on Mon May 29, 2017 2:51 am, edited 4 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon May 29, 2017 12:45 am

Gez wrote:Jetpack! :p

All well and good until he lands and his legs buckle under the weight. :mrgreen:
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Re: [SPRITES] Spriting Carnival!!

Postby Seidolon » Mon May 29, 2017 2:43 am

I have a leftover doomguy title thingy that was from the title screen I just whipped up for my cool-ass mod known as Project: Horror.
DEWMGUY.png

Use it to make a custom title screen of your own if you want. No credz necessary.
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Re: [SPRITES] Spriting Carnival!!

Postby Overlord » Mon May 29, 2017 2:51 am

Captain J wrote:EDIT:
sawcubus.png
Finally Sawcubus is finished! Gibbing animation is not included since this guy is only for the Kinsie's Metadoom!

But add his gibbing animations if interested!

Download the Sprite here.

wooow thats amazing, good job 8-)
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Re: [SPRITES] Spriting Carnival!!

Postby MarlboroMike2100 » Mon May 29, 2017 5:11 am

An update on that item sheet I was working on, some odds and ends. Fired up Gimp and slowly been getting some practice in with it.
Image
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Re: [SPRITES] Spriting Carnival!!

Postby potetobloke » Mon May 29, 2017 7:45 am

HEUGH A HAND SPRITE
Shotgun Pump Hand1.png
I just looked at my own hand just to make sure if it looks deformed or not
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