[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Princess Viscra Maelstrom » Thu Apr 20, 2017 1:05 pm

what's wrong with Eriance's SSG?
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Re: [SPRITES] Spriting Carnival!!

Postby YukiHerz » Thu Apr 20, 2017 1:10 pm

There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Thu Apr 20, 2017 3:31 pm

Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt Nate V » Thu Apr 20, 2017 6:49 pm

Go ahead, use this shit in a SATAM mod.
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Re: [SPRITES] Spriting Carnival!!

Postby DenisBelmondo » Thu Apr 20, 2017 8:38 pm

Viscra Maelstrom wrote:what's wrong with Eriance's SSG?


The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons. Anyway, @BadMojo that SSG looks pretty good, I did some minimal work to make it look okay in the Doom palette. Looks a little splotchy and I know it would require a lot of manual touchups but hopefully it's a good translation:

Image
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Re: [SPRITES] Spriting Carnival!!

Postby nakkemake » Thu Apr 20, 2017 10:31 pm

EletricPulse wrote:Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.


Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Apr 20, 2017 10:32 pm

YukiHerz wrote:There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
I can't agree more. Even though i'm big fan of his works.
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Re: [SPRITES] Spriting Carnival!!

Postby BadMojo » Fri Apr 21, 2017 2:12 am

I never thought my db shotgun would gain any attention... Let alone be compared to eriance... Mind you that's the second time this has happened to me in the doom community now, but I'm fine with that :)

In any case though, your all welcome to do as you like with it. If anyone related to the freedom project feels this is worthy enough, then by all means use it.. Just stick my name in the fine print somewhere, and I'm happy :)
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Fri Apr 21, 2017 6:40 am

nakkemake wrote:
EletricPulse wrote:Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.


Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.


Thanks for the advice. I'm newbie at sprite editing
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Re: [SPRITES] Spriting Carnival!!

Postby RockstarRaccoon » Fri Apr 21, 2017 9:49 am

I think the gun there is larger than the guns in the game, so you should scale down the gun. Be sure to keep a copy of the original though, because you can make a hires version from that...
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Re: [SPRITES] Spriting Carnival!!

Postby Clownman » Fri Apr 21, 2017 10:14 am

DenisBelmondo wrote:
Viscra Maelstrom wrote:what's wrong with Eriance's SSG?


The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons

This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.
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Re: [SPRITES] Spriting Carnival!!

Postby el armadillo2 » Fri Apr 21, 2017 12:36 pm

Clownman wrote:
DenisBelmondo wrote:
Viscra Maelstrom wrote:what's wrong with Eriance's SSG?


The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons

This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.

What old shotgun?
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Fri Apr 21, 2017 1:08 pm

Mosin re-scaled, removed right hand, changed (a bit) left hand position and added it's fingers on the other side.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Fri Apr 21, 2017 1:09 pm

you could do a bit more to make the metal feel more sprite-y, and the white stripe is ill fitting, but thats a great step forward
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Fri Apr 21, 2017 1:46 pm

Working on it, thanks for the tips. I don't think i need to post the sprite again because i made very small differences, but if you guys want it, i can do it.
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