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Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 9:12 pm
by Dr_Cosmobyte
Pretty cool...

Edit : i didn't wanted to be a douche, but if i don't, things get outta hand pretty quick. Give credz to VriskaSerket for that middle metal part over the wood. And you took random ssg's from my ssg sprite sheet. I know it because of the DoomNukem edit below the metal divisor and the outlaws wooden shiny grip.

Edit 2 : i authorize people to do it. I just like to see my name in there. ;)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 8:19 am
by TheRailgunner
Image

Guncaster-style Surfeit Torment thing. Mainly just wanted to adapt the Longhorn's firing animation - I don't have a reload for it yet.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 10:53 am
by kodi
First attempt at rendering a sprite from a 3D model. Other than the model itself needing to be fattened and retextured for clarity and the lighting conditions needing change I'm happy I got it to work at least.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 1:18 pm
by nakkemake
ThrashfanBert1994 wrote:a final update with a franken sprite of an ssg and it look like a classic style doom reboot's ssg


Uh nice. I really like it. Muzzle flash is too small tho.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 2:41 pm
by DoomKrakken
kodi wrote:First attempt at rendering a sprite from a 3D model. Other than the model itself needing to be fattened and retextured for clarity and the lighting conditions needing change I'm happy I got it to work at least.

I must know how you did this. :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 3:35 pm
by TheRailgunner
Image

Working on a reload sprite.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 4:12 pm
by Carbine Dioxide
Looking very nice Rail Gunner! Though I'm seeing a little spot between the cylinder and the barrel that is a little more saturated than the rest, just throwing a guess that it's from the old Torment sprites which were more saturated and had less contrast. :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 9:11 pm
by TheRailgunner
Carbine Dioxide wrote:Looking very nice Rail Gunner! Though I'm seeing a little spot between the cylinder and the barrel that is a little more saturated than the rest, just throwing a guess that it's from the old Torment sprites which were more saturated and had less contrast. :)


I took that part from the original sprite, as a matter of fact, though its color/saturation hasn't been quite right to begin with.

Image

Something looks...off about where the inner cylinder is, but it looks fine in animation, so I probably won't fix it any time too soon...hopefully (dammit, I need to go to sleep).

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 9:17 pm
by Carbine Dioxide
Is that the speed loader in the cylinder, or is that inner part just a place holder? A bit confused on where the bullets go at the moment.

Also, not trying to be rude or anything, but you might want to consider editing it a bit more to differentiate it from the Long Horn. It looking the way it is right now might wake up a dragon...

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Apr 07, 2017 11:47 pm
by Captain J
Maybe it's a BIG bullet to fill the cylinder with! :evil:

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Apr 08, 2017 12:16 am
by ZikShadow
kodi wrote:First attempt at rendering a sprite from a 3D model. Other than the model itself needing to be fattened and retextured for clarity and the lighting conditions needing change I'm happy I got it to work at least.


That model looks familiar for some reason.
Zoom and enhance!

Image Image Image

Oh, the OP4's massn! Interesting choice to make a sprite set of.
Their blackops look might just fit for a counter terrorism sort of mod.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Apr 08, 2017 3:11 am
by kodi
DoomKrakken wrote:I must know how you did this. :D

I opened the model in Noesis and exported the mesh as md5mesh (d3/q4 format) and the animations as Source .smd then imported first the mesh then the anim files into Blender for rendering. This was the only combination of formats where the skeleton and the animations appeared correctly together after importing that I could find.

ZikShadow wrote:That model looks familiar for some reason.
Zoom and enhance!
Oh, the OP4's massn! Interesting choice to make a sprite set of.
Their blackops look might just fit for a counter terrorism sort of mod.

Indeed! I'll be retexturing it a bit for a more futuristic soldier dude type look. It's for a mod that loads on top of Project MSX. I'll make a sheet of the big robot from Gunman Chronicles and some other things from various games that fit the same aesthetic.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Apr 08, 2017 3:42 am
by ZikShadow
I did found a reskin of the massn at Half-Life Creations site.
Might fit the bill?

Image Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Apr 08, 2017 5:05 am
by kodi
@zikshadow
It's an improvement - the nightvision goggles one is really cool. But I have something else in mind and look forward to drawing some stuff myself :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Apr 08, 2017 5:58 am
by PillowBlaster
TheRailgunner wrote:Guncaster-style Surfeit Torment thing. Mainly just wanted to adapt the Longhorn's firing animation - I don't have a reload for it yet.


Would be nice if next time you'd ask me if I'm cool with that. I'll shake it off for now tho. That muzzleflash is kinda off btw - would move it more to the right and squish the going out part slightly downward and to the right. :P