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Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 6:14 pm
by Gifty
Does this count as a sprite? A very, very early WIP of an immersive visor hud I'm working on. The idea is to have a Starcraft-style plastic frame with bright Pipboy-style CRT bubbles displaying your important info. Kind of like the Alien movies. Custom graphics are very, very new territory for me so any pointers would be appreciated.

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Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 7:39 pm
by Dr_Cosmobyte
I like a lot of what i see! Maybe you could give a look at games like armored core. If i am not mistaken it has some cool huds.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 8:03 pm
by jdredalert
Reminds me a lot of the Final Doom cover. Was it one of your inspirations? Looks nice anyway.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 8:38 pm
by Kidalex
made this ak a while ago
decided id finish it up
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id appreciate criticism

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 11:40 pm
by Captain J
I don't know, i don't see any problem right now. Except it looks kinda blurry.
Gifty wrote:Does this count as a sprite? A very, very early WIP of an immersive visor hud I'm working on. The idea is to have a Starcraft-style plastic frame with bright Pipboy-style CRT bubbles displaying your important info. Kind of like the Alien movies. Custom graphics are very, very new territory for me so any pointers would be appreciated.
When i saw this first time, i thought taken it from the final doom cover and edited it... But i was wrong! I definitely can see the inspiration going on on that HUD. Also looks powerful, too.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Apr 05, 2017 11:50 pm
by gerolf
doomjedi wrote:Improved shooting frames too:
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LbIVngA.png

I made his hands gray like the skull in case anyone wants that option lol.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 12:07 am
by Xtor98
DoomKrakken wrote:. . .


A few words...
Spoiler:

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 12:37 am
by Gifty
jdredalert wrote:Reminds me a lot of the Final Doom cover. Was it one of your inspirations? Looks nice anyway.

Yeah, it was partly frankensprited from the PSX Doom title screen. The rest is digitized images of computer cases.

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Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 1:57 am
by Sgt.headcrab
Might as well submit my first post.

I was working on this for my friend, he wants most of the demons to look similar to the Imp so I've been doing a Pinky mixed with a Imp. I haven't sprited in like, a year or two (I'm mainly a texture artist now), so this has been a bit of a learning experience again. What you guys think so far, I wanted to try to stop myself from frankenspriting it as a goal to get better.

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Also the fact that the Imp's sprites are so off in each rotation pisses me off to no extent and I have to fix that as well because of my need for everything to look right.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 3:38 am
by Enjay
Gifty wrote:A very, very early WIP of an immersive visor hud I'm working on.

I am bearing in mind that it is very early and a lot can change but at the moment it looks as if it takes up too much screen space to me. When it comes down to it, seeing what happens in the game window is the most important thing and the information provided by the HUD merely helps you play in that environment. If the HUD is too big, it gets in the way of playing.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 5:16 am
by Gez
Sgt.headcrab wrote:Might as well submit my first post.

I was working on this for my friend, he wants most of the demons to look similar to the Imp so I've been doing a Pinky mixed with a Imp. I haven't sprited in like, a year or two (I'm mainly a texture artist now), so this has been a bit of a learning experience again. What you guys think so far, I wanted to try to stop myself from frankenspriting it as a goal to get better.

Image

Also the fact that the Imp's sprites are so off in each rotation pisses me off to no extent and I have to fix that as well because of my need for everything to look right.


The hybrid looks good. I'd want to suggest making it a bit hunchbacked though, to give it a more distinctive silhouette in profile.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 5:18 am
by Enjay
Agreed. It looks good but side-on and even more so from the rear views it could just be a recoloured imp.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 5:24 am
by Gez
That's all the 4 and 5 angles are so far; I presume they're just not finished. On the 1, 2, 3 angles you can see the monster has increased bulk in its shoulders, horns on the head, no spikes on the body, and the demon's birdfeet.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 9:28 am
by Carbine Dioxide
That looks very nice, I could go for a mod where most of the demons are imp sized. :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Apr 06, 2017 7:06 pm
by ThrashfanBert1994
a final update with a franken sprite of an ssg and it look like a classic style doom reboot's ssg