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Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Mar 30, 2017 3:53 pm
by Carbine Dioxide
That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Mar 30, 2017 8:00 pm
by TheRailgunner
Carbine Dioxide wrote:That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D


As have I - I'm just glad I've finally started on them.

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Minor changes, mostly just for the sake of completeness (larger front sight post, front sight rail fixture, rear sight post, improved scope bracket and shadowing). Don't know if I'm going to include all of its firing modes (semi, three-round-burst, automatic at 600, 900, and 1200 RPM), but I'm at least giving it the high-ROF option. It's too much for the base Trooper mod, so I'm putting it in Extra Weapons. It'll have a magazine of 64 rounds, deal damage between that of the AS-46 (16) and Pulsar-D (36), and be relatively slow to draw (lore-wise, the MARS B is 9.5 pounds, or 4.32 kilograms - equivalent in weight to an M1 Garand).

EDIT: Entirely reshaded the area near the magazine to give a better sense of the weapon's shape.

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Just a thought - what color should the scope be? It doesn't really need to be red, I just wanted it to stand out.

EDIT II: Messing around with some sort of brace.

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Don't know if I'm going to keep it, to be honest.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Mar 30, 2017 11:08 pm
by Captain J
Smooth, Sleek and Super! Anyway you don't have to change the scope's color, but i'd recommend to recolor it into blue or green.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 1:49 am
by gerolf
Here's some sprites from a Wolf 3d beta that some may find useful, and I do not think these have surfaced here. It's not from the shareware beta.
meat.png

hans.png

mutantdie5.png


There was some other stuff in this beta, but it was mainly early sketches to things found in the final version. These were the only things that really stood out the most. Credit Id or Adrian Carmack. All I did was make the backdrop transparent.

Trivia:

The secret sign that said "Call APOGEE Say AARDWOLF" was "Call APOGEE Say SNAPPITY" in V1.1, and in this beta it says "Call APOGEE Say CABAL".

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 1:56 am
by TheRailgunner
New muzzle flash thing:

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Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 2:58 am
by Skelegant
That Hans skull is just begging to be used
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Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 3:05 am
by Captain J
Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 1:32 pm
by nakkemake
Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.


Fantastic!

Can you make a silencer version also?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 1:34 pm
by Captain J
If i can get a resource of it, maybe.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 4:13 pm
by TiberiumSoul
i kind of liked it with the brace Railgunner

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 6:25 pm
by DIMOShunter
Pickup sprite goes wrong.
PICKup.png

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 7:53 pm
by TheRailgunner
Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.


That's pretty cool - I'd use it if it had angled sprites.

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Working on an ADS for the VSK7 Nightshade shotgun.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 8:47 pm
by meatman12
Started creating a grenade launcher sprite from the FireWall from ROTT. Most of the lighting touchups were done in Paint.NET, Pixel by Pixel

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 10:51 pm
by Captain J
TheRailgunner wrote:That's pretty cool - I'd use it if it had angled sprites.
Thanks! And yeah, it's actually angled but i made it centered for request reason.

I might add more sprites later.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Mar 31, 2017 11:17 pm
by TheRailgunner
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I wouldn't feel right updating Extra Weapons without giving the MARS B an ADS frame.