[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon Feb 27, 2017 10:14 pm

Dat melee Archie.

Anyway, a new idle frame for the Nishimura Seven Battle Rifle:

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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Mon Feb 27, 2017 11:06 pm

Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Feb 27, 2017 11:26 pm

JoeyTD wrote:making some revenant punchs for the archvile.
When revie punches you with agitation, Archine lashes you the hell out of you. :P
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Tue Feb 28, 2017 12:40 am

Carbine Dioxide wrote:Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.


I very much intend to do so. In the mean time, the devil's in the details:

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Re: [SPRITES] Spriting Carnival!!

Postby ramon.dexter » Tue Feb 28, 2017 1:01 am

My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.

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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Tue Feb 28, 2017 1:41 am

The RTS-12 "Mosh Stopper" is a medium capacity automatic shotgun. I want to change something about the pump but not sure how I would color/design wise.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Feb 28, 2017 3:12 am

Looks sleek and trustworthy!
ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
Looks really good so far! It almost like he's from cyberpunk-fantasy themed world!
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Re: [SPRITES] Spriting Carnival!!

Postby abbuw » Tue Feb 28, 2017 5:51 am

Mr.Enchanter wrote:
Finished some quick animations for my custom aug.


Neat, however it needs to be sharpened a little.
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Re: [SPRITES] Spriting Carnival!!

Postby DoomKrakken » Tue Feb 28, 2017 6:28 am

ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.

I want this in my monster pack... :D
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Tue Feb 28, 2017 9:31 am

Done! :D Many thanks to you, zrrion! :)
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(for closing animation just reverse the opening animation...)
EDIT: (credits fixed)
Last edited by Orka on Tue Feb 28, 2017 10:13 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Tue Feb 28, 2017 10:04 am

SmarineS wrote:Done! :D Many thanks to you, zrrion! :)
Image
(for closing animation just reverse the opening animation...)


I made that ssg pick up tho
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Tue Feb 28, 2017 10:15 am

ThrashfanBert1994 wrote:I made that ssg pick up tho

Sorry... (I always forget someone :( )... Fixed now...
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Tue Feb 28, 2017 11:34 am

JoeyTD wrote:making some revenant punchs for the archvile.

Oh wow man that's fantastic so far... More please! :wink:
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Re: [SPRITES] Spriting Carnival!!

Postby Hekmatyar » Tue Feb 28, 2017 12:21 pm

ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.

Image

I am absolutely loving this :)

Wish I could help you though. I'm not good with sprites. In fact, I'm looking for spriters and am even willing to pay with moneh :v

Good job!
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Re: [SPRITES] Spriting Carnival!!

Postby el armadillo2 » Tue Feb 28, 2017 1:50 pm

JoeyTD wrote:making some revenant punchs for the archvile.

This looks it was actually made by ID software!
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