[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby agaures » Mon Dec 26, 2016 10:11 pm

Amuscaria wrote:Draugr Completed:


Why does his head appear to be paler/lighter in several different frames?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Dec 26, 2016 10:13 pm

Wolfbrf wrote:beta iron sights/ripfire for cold heart(ice weapon), im going to give more love to plasma weapons(old sprites,effects,sounds..).
add a ruge ammount of new guns just cause unbalance, improve the old ones seem much better :D
Looks amazing for doom mod, but looks dithered a bit.
Mr.Enchanter wrote:
Captain J wrote:Speed and hand is not bad at all, but i think its hammer moves too far with short animation. Like, it's skipping the rest of animation.
When I recorded the firing animation, it pretty much is that fast, the only way to accurately put in more frames is to do some motion blur, like the second frame, and it pretty much goes from open to closed. 2 of the frames I did myself, the one with the flash and the idle were rips.
I understand. But still the video has enough frames to make the extra animation, though. But i guess it's pretty much hard to work on thanks to motion blur blurred the model.
Mr.Enchanter wrote:UPDATE: How does this look?
Image
Looks smexy!
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Mon Dec 26, 2016 11:32 pm

Captain J wrote:
Mr.Enchanter wrote:
Captain J wrote:Speed and hand is not bad at all, but i think its hammer moves too far with short animation. Like, it's skipping the rest of animation.
When I recorded the firing animation, it pretty much is that fast, the only way to accurately put in more frames is to do some motion blur, like the second frame, and it pretty much goes from open to closed. 2 of the frames I did myself, the one with the flash and the idle were rips.
I understand. But still the video has enough frames to make the extra animation, though. But i guess it's pretty much hard to work on thanks to motion blur blurred the model.


I'll work on it, the fully extended frame had a lot of blur and most of the ammo bar on it that I edited out.
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Re: [SPRITES] Spriting Carnival!!

Postby eppn5 » Tue Dec 27, 2016 3:19 am

Green or yellow?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Dec 27, 2016 3:30 am

Yellow looks decent.
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Re: [SPRITES] Spriting Carnival!!

Postby GENTEK » Tue Dec 27, 2016 8:26 am

Yellow! :D
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Tue Dec 27, 2016 9:17 am

Trick question, the yellow sights are better but the back of the pistol is worse on the yellow version.

as for me, i've uh, taken a little break from esports addictions to work on something again
Image Image
here's a couple of snippets
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Re: [SPRITES] Spriting Carnival!!

Postby Kostov » Tue Dec 27, 2016 10:12 am

Is that Mag from Warframe? Nice work.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Tue Dec 27, 2016 10:21 am

The skull space helmet is something I ripped off from some Kool Art but otherwise it's just me ripping off a Widowmaker pose from just the right angle and making something entirely different from it.
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Re: [SPRITES] Spriting Carnival!!

Postby Nevander » Tue Dec 27, 2016 11:12 am

eppn5 wrote:Green or yellow?
Image

I think green is way better all around. I find yellow tritium sights to be weird, I expect green.
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Re: [SPRITES] Spriting Carnival!!

Postby Arch-vile90 » Tue Dec 27, 2016 11:33 am

eppn5 wrote:Green or yellow?
Image


On the yellow gun, replace the color with the green. The design of the yellow gun is better.
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Tue Dec 27, 2016 12:24 pm

Tapwave wrote:Wait, why are the holes in the braces static? Shouldn't they move with the barrels?

They are as practical as a handheld minigun that shares ammo with a pistol, but if someone wants to use a version without them here you go:
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Dec 27, 2016 12:30 pm

Hmm, it makes sense now! Even though you seems missed the front one unless that was intentional, but good fix nonetheless!
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Tue Dec 27, 2016 12:47 pm

Yeah, that one stays in place on the d64 chaingun so I kept it here as well.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Tue Dec 27, 2016 1:55 pm

zrrion the insect wrote:
Tapwave wrote:Wait, why are the holes in the braces static? Shouldn't they move with the barrels?

They are as practical as a handheld minigun that shares ammo with a pistol, but if someone wants to use a version without them here you go:
Image
much better. But i think j means the front hole is still visible...
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