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Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 3:34 am
by Nevander
Is that in the Doom palette? Looks like it because that sexy bluish Doom 64-like tint is gone. :(

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 3:47 am
by eppn5
Amuscaria wrote:Almost done...

Spoiler:

Will you be reviving DE?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 3:50 am
by Captain J
Nevander wrote:Is that in the Doom palette? Looks like it because that sexy bluish Doom 64-like tint is gone. :(
i think it is. But hey, i still can feel it has d64 style thanks to holey barrels.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 3:54 am
by VICE
NullWire wrote:Is this for PB? :shock:


So much cringe right now.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 5:31 am
by Tapwave
zrrion the insect wrote:Hopefully I'm not stepping on anyone's toes with this:
Image
IIRC the tween frames of the D64 chaingun were done by cage, everything else was id or midway.

Wait, why are the holes in the braces static? Shouldn't they move with the barrels?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 8:13 am
by Captain J
Maybe they're connected to the inner barrel that holds them statically. Not for firing, just holding the braces, i guess.

Otherwise, this is something new and i like it so far!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 9:19 am
by Amuscaria
eppn5 wrote:Will you be reviving DE?


I would certainly like to finish just the new first episode, seeing as I've already planned everything out. But at this point, I'll be very satisfied if I just get all the Hell-tech monsters done. Still have 4 more to complete, and most of them are harder than the Draugr. Mostly likely going to have to do Hellduke (Hell-tech Cyberdemon), Director (Hell-tech Spider Mastermind), and the new Sentinel and Hellsmith partially in 3D with Zbrush. The Sentinel won't be very hard, bu the Director will be a challenge.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 9:31 am
by osjclatchford
zrrion the insect wrote:Hopefully I'm not stepping on anyone's toes with this:
Image
IIRC the tween frames of the D64 chaingun were done by cage, everything else was id or midway.


dont get me wrong here as the artistic skill shown here is fantastic, but this makes absolutely no mechanical sense whatsoever. this thing would simply fall to pieces and/or explode when fired if it functioned in this manner. it hurts. :shock:

but, again, beautifully rendered.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 11:59 am
by ThrashfanBert1994
And the ssg and others?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 12:00 pm
by wildweasel
ThrashfanBert1994 wrote:And the ssg and others?

Patience.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 12:10 pm
by Doomguy5th
NullWire wrote:Is this for PB? :shock:

Overlord wrote:dude wtf.....

The Thing Thing wrote:Dude, come on. As much as i love Project Brutality i do not think people should be going around the forums asking the dreaded question of "Is this for BD/PB". that shit will get annoying real quick and then PB will be exiled "that is it has not already" like BD from the forums.

I don't want this to happen, so please don't.

VICE wrote:So much cringe right now.

Well at least he didn't ask if this was for IB (which is my Brutal Doom submod hot mess of complete randomness).

Also I have to agree that the chaingun's firing animations look very strange, but it still looks gorgeous.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 12:28 pm
by zrrion the insect
ThrashfanBert1994 wrote:And the ssg and others?

I've got a mod with all the goods here. I haven't got it updated to include some recent changes (like the chaingun) but it has most of it in its present state.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 2:15 pm
by Wilcocliw
Im kinda busy with this making my own weapons making template for a mod im planning to make it was made pretty quick with gimp

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 6:32 pm
by ThrashfanBert1994
Hmmmm, true

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Dec 24, 2016 7:03 pm
by adamaH_oriH
Wolfbrf wrote:another stupid fatality.
ok, now just need to work on 5 more monters(vehicles, doomguy can steal tanks,drones or batleships, its only on future version, i need to make extra actors,player class and sprites); for now only normal fatalities. also, about next version, you can hack normal sentry drones(become friend) and t800(i be back).

anybody suddenly thinking about another Starwars TC after seeing this?