[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby nakkemake » Sat Dec 10, 2016 12:00 pm

Image

How about chainpistol?
User avatar
nakkemake
 
Joined: 24 Apr 2015
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Dec 10, 2016 12:02 pm

Interesting idea, but i'd make that hand less-overlapping!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby nakkemake » Sat Dec 10, 2016 2:02 pm

Just a quick frankensprite. It looks too operlapping for sure.
User avatar
nakkemake
 
Joined: 24 Apr 2015
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Postby zerthex » Sat Dec 10, 2016 5:52 pm

nakkemake wrote:Image

How about chainpistol?

Wonderful. Just wonderful.
User avatar
zerthex
Cum to shit, Crap to piss, Happy new year 2012!
 
Joined: 06 Sep 2016
Location: Cheese the greet
Operating System: Windows XP/2003
Graphics Processor: Intel (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby Minigunner » Sat Dec 10, 2016 7:32 pm

Image
I never liked Uboa's edits of my doomguy-ified Powerslave hand.
User avatar
Minigunner
 
Joined: 28 Dec 2009
Discord: Minigunner#5418

Re: [SPRITES] Spriting Carnival!!

Postby XLightningStormL » Sat Dec 10, 2016 9:07 pm

Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:


Could you release a Clean sprite sheet, none of this rubbish blurred one?
XLightningStormL
Former DUSK Wiki Master
 
Joined: 09 May 2016
Twitch ID: XLightmingStormL

Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Sat Dec 10, 2016 9:40 pm

XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:


Could you release a Clean sprite sheet, none of this rubbish blurred one?

Have you tried clicking on it?
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [SPRITES] Spriting Carnival!!

Postby Metal_Spaghetti » Sun Dec 11, 2016 10:02 am

XLightningStormL wrote:
Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;

the first recoil is in progress all of you can help me? :cheers:


Could you release a Clean sprite sheet, none of this rubbish blurred one?


Cliking on it :thumb:
User avatar
Metal_Spaghetti
 
Joined: 02 Oct 2016
Location: Italy

Re: [SPRITES] Spriting Carnival!!

Postby Metal_Spaghetti » Sun Dec 11, 2016 10:17 am

Some heads for zombies
You do not have the required permissions to view the files attached to this post.
User avatar
Metal_Spaghetti
 
Joined: 02 Oct 2016
Location: Italy

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Dec 11, 2016 10:21 am

Now that's cadaverously lively!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Sun Dec 11, 2016 10:50 am

The Thing Thing wrote:It's Been a while since i did this again but here I am back with some weapons sprites again.
Enjoy :D
Image

X2 resolution version
Spoiler:

hey, there's the Phoenix Blaster! as always, Nice Job!
User avatar
YukesVonFaust
Give Me a Shake...
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7/2008 64-bit

Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sun Dec 11, 2016 12:54 pm

Metal_Spaghetti wrote:Some heads for zombies


That's amazing! I would love to see that finished! :D
User avatar
Carbine Dioxide
You shouldve seen the look on your face
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Postby Baratus][ » Sun Dec 11, 2016 1:56 pm

I was bored so I made this sprite, based off Unreal's prototype version of the Brute (Bigman)

I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.

Image

Although haven't colored or polished it yet, and also needs more frames done.

~ Baratus II
User avatar
Baratus][
 
Joined: 05 Jul 2016
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Sun Dec 11, 2016 2:00 pm

Hey... That's a cool idea! I like the style of cleaning and shading you've done. Could be interesting fighting him too. Like a rocket launching mancubus with a melee attack. I'll look forward to seeing this
User avatar
Vostyok
ORKS ORKS ORKS ORKS ORKS ORKS ORKS ORKS
 
Joined: 17 Jan 2015
Location: On a fukken WAAAAAAAAGH
Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Postby DoomKrakken » Sun Dec 11, 2016 2:18 pm

I made these a couple months ago, and even posted them in the "What Did You Last Do?" thread. I forgot I could post them here, since it was actually a sprite.

ImageImage

These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).

This is my very first attempt at sprite editing... and IMO it worked out fairly well. :)
User avatar
DoomKrakken
All but inactive here on the forums. Contact me on Discord for quicker replies.
 
Joined: 19 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 4 guests