[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Oct 15, 2016 2:36 pm

BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7

The Hexen serpent class would probably help there: Classes:Serpent. Or maybe you just need the Actor_flags#CANTLEAVEFLOORPIC flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?
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Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Sat Oct 15, 2016 6:21 pm

Over in resources a doom palette version of my recent wraith fireball rip was requested, and I delivered it. However the plasma version was bright blue as you might expect. Though the btsx version was sort of a colder, potentially cryo projectile so I modified it with doompal in mind to be abit darker.

As you would expect its gonna be nasty... but consider that if you have Renderstyle Add, with a diminishing tail, and its going relatively fast the garbling in the projectile might actually look pretty cool.

Edit: Ive also added a darker plasma sprite for being used with a diminishing tail at lower opacities so that it doesnt look like it has a washed out center glow. This one is kinda universal for blue plasma.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sun Oct 16, 2016 4:04 am

ZioMcCall wrote:
VriskaSerket wrote:Big Fortress Gun
Image


Hmmm,dunno for witch weapon of TF2 could be a cool reskin.


It's a Cow Mangler mod.
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Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Sun Oct 16, 2016 5:37 am

VriskaSerket wrote:
ZioMcCall wrote:
VriskaSerket wrote:Big Fortress Gun
Image


Hmmm,dunno for witch weapon of TF2 could be a cool reskin.


It's a Cow Mangler mod.


Will be cool use this shitty Rocket launcher XD
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Oct 16, 2016 5:52 am

I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.

And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
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Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Sun Oct 16, 2016 6:38 am

Captain J wrote:I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.

And i think this skin looks just fine, except such kind style won't gonna fit the doom style.


I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.
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Re: [SPRITES] Spriting Carnival!!

Postby Redead-ITA » Sun Oct 16, 2016 7:08 am

I used that skin in game banana before it was posted here
it had a glitch in wich set all the rocket launchers Like it positioned the BFG so Down and not on your shoulder
and thats i had to remove it later
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Oct 16, 2016 7:42 am

ZioMcCall wrote:I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.
Besides of cow mangler, every weapons has their disadvantages. But at least it's your opinion i can respect.
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Re: [SPRITES] Spriting Carnival!!

Postby Jeimuzu73 » Sun Oct 16, 2016 9:21 am

Soviet MG Jeep concept for my upcoming mod.
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Re: [SPRITES] Spriting Carnival!!

Postby BFG » Sun Oct 16, 2016 10:19 am

Enjay wrote:
BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7

The Hexen serpent class would probably help there: Classes:Serpent. Or maybe you just need the Actor_flags#CANTLEAVEFLOORPIC flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?

Thanks for the tips Enjay :) I forgot to mention in my previous post that I made the sprites awhile ago and was thinking of sending them to Lex Safonov for her Dark Forces randomizer wad, which would mean the monster would not be deliberately placed in the map and could appear anywhere, I did think of putting in a feature suggestion of random spawners that only drop certian monsters down if they are standing on set textures, that way monsters like the HeXen Stalker could be used in spawners.
Since I heard about that there's a part of P_LineOpening which reads which texture an enemy is standing on.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sun Oct 16, 2016 2:02 pm

Snub nose revolver time.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Sun Oct 16, 2016 2:41 pm

^ Fucking Cool.
Here's some fresh radiation suits i've made. The first one i made and some color variations for those who like radsuits.

Image

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sun Oct 16, 2016 3:11 pm

GAA1992 wrote:some color variations for those who like ravesuits

Image

Let's uphold our glorious traditions.
Last edited by Gez on Sun Oct 16, 2016 3:12 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby DoomKrakken » Sun Oct 16, 2016 3:11 pm

Lemme guess... Colorful Hell?
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Sun Oct 16, 2016 3:33 pm

Gez wrote:some color variations for those who like ravesuits
Image


I see that pun in there, HAHAH, Hazmat disco party.

I just made them these colors to avoid having only a white lonely one, so, if you want to use them, paint them, feel free DoomKraken.
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