[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Oct 13, 2016 12:57 pm

Another installment of Revolver Time.
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Re: [SPRITES] Spriting Carnival!!

Postby simpletonnn » Thu Oct 13, 2016 4:32 pm

the gun still looks like it bends to the left halfway out
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Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Thu Oct 13, 2016 8:18 pm

Someone recently posted a lost soul without the skull. It gave me an idea, about replacing the lost soul with just a normal sized skull (borrowed from the revenant). So far it came out okay though no telling how it works in game. Would probably make a good projectile (ala nitrogolem) and does remind me vaguely of the revenant rocket actually. Took about 20 mins.
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Re: [SPRITES] Spriting Carnival!!

Postby eppn5 » Thu Oct 13, 2016 9:56 pm

RSSwizard wrote:I finally got my "developmental railgun" frankensprite done. I think part of it comes from GAA1992 or Eriance, im not sure as there were no credits on the image (the pickup sprite is mostly preserved).

Replaces chainsaw, has 2 shots, regenerates ammo as long as you're holding the weapon but its slightly unpredictable on how long recharges takes.

The barrel part and the pickup sprite definitely comes from Eriance's old plasma gun.
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Fri Oct 14, 2016 12:55 am

RSSwizard wrote:Someone recently posted a lost soul without the skull. It gave me an idea, about replacing the lost soul with just a normal sized skull (borrowed from the revenant). So far it came out okay though no telling how it works in game. Would probably make a good projectile (ala nitrogolem) and does remind me vaguely of the revenant rocket actually. Took about 20 mins.


Why not put it back on the revenant?
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Re: [SPRITES] Spriting Carnival!!

Postby Skelegant » Fri Oct 14, 2016 3:41 am

RSSwizard wrote:Someone recently posted a lost soul without the skull. It gave me an idea, about replacing the lost soul with just a normal sized skull (borrowed from the revenant). So far it came out okay though no telling how it works in game. Would probably make a good projectile (ala nitrogolem) and does remind me vaguely of the revenant rocket actually. Took about 20 mins.

This is exactly what I need! Can I use it pls?
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Re: [SPRITES] Spriting Carnival!!

Postby simpletonnn » Fri Oct 14, 2016 7:46 am

RSSwizard wrote:Image

Image
BBP (Bone-Based Projectile)
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Fri Oct 14, 2016 8:48 am

simpletonnn wrote:Image
BBP (Bone-Based Projectile)


Dear God...
I kinda want more of this.
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Fri Oct 14, 2016 8:55 am

simpletonnn wrote:
RSSwizard wrote:Image

Image
BBP (Bone-Based Projectile)

...ssssskkkkreeeeeeeEEEEEEEEEEEEEEEEEEEeeeeeeeeeee...
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Re: [SPRITES] Spriting Carnival!!

Postby eppn5 » Fri Oct 14, 2016 9:25 am

Two boomstick sprites!
ImageImageImageImage
Credits go to zrrion the insect.
Image
Credits go to osjclatchford.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Fri Oct 14, 2016 9:46 am

WOW! Outstanding.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Oct 14, 2016 10:16 am

Now that's some fine red oak texture there! I definitely can go hunting with her!
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Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Fri Oct 14, 2016 1:01 pm

Mr.Enchanter wrote:Why not put it back on the revenant?

You know... I just borrow the skull for 20 minutes and suddenly somebody starts getting angry about it.
Fine but this time the revenant is going to shoot his own flaming skull now too, no more mini-missiles for him.
And the lost soul is going to look just like it too.

Skelegant wrote:
RSSwizard wrote:Someone recently posted a lost soul without the skull. It gave me an idea, about replacing the lost soul with just a normal sized skull (borrowed from the revenant). So far it came out okay though no telling how it works in game. Would probably make a good projectile (ala nitrogolem) and does remind me vaguely of the revenant rocket actually. Took about 20 mins.

This is exactly what I need! Can I use it pls?


Yep but like I said its untested.

Im thinking of giving the lost soul some speed for normal movement so it makes the small skull seem more zippety as a result of it being smaller (maybe Speed 12 but not quite the jogging pace of the archvile)
//There is nothing saying that the lost soul will lose any health OR damage for being smaller
//Edit: But it may in fact get a smaller radius and height making it harder to actually shoot, and able to slip through prison bars and other obstacles map makers use to keep them contained


VriskaSerket wrote:Dear God... I kinda want more of this.

That reminds me of something the Cyberdemon might shoot.
Like a hell-corrupted rocket, its literally shooting death at you.

What I dont seem to understand is that whenever I give the cyberdemon projectiles that have visible flames behind them in the A1 or A2A8 frames... somehow it just doesn't seem to "fit"... like its actually more effective visually if its something that just looks cold and solid like the rocket.

Like "I can see movement of something coming, but I cant clearly see what it is so I better dodge anyway". That is a little bit creepy.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Oct 14, 2016 1:06 pm

RSSwizard wrote:You know... I just borrow the skull for 20 minutes and suddenly somebody starts getting AAAGITATED about it.


I don't think he was AAAGITATED, it just seemed like a suggestion to me.
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Re: [SPRITES] Spriting Carnival!!

Postby JoeyTD » Fri Oct 14, 2016 1:54 pm

I don't remember who made the original angle supershotgun sprite.
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