DoukDouk wrote:I photographed some 1911 shots for a mod I was going to make, but decided to can the weapon. Fair game to anyone who's interested as long as you give credits! Doom palette friendly. (Yes, the grips are supposed to be orange )
i like that 1911
cleaned it up and turned the black gloves into doomguy colored gloves
hands too big tho, couldnt get fitting arms
Oooh I have an idea for this gun one day. I got some cool ideas for hands too...
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 4:59 pm
by JoeyTD
Is it possible to make a monster/item follow another monster and mimic their action in doom?
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 5:17 pm
by Carbine Dioxide
Captain J wrote:Oh howdy, my version of vriska's HD BFG! And V2 pickup sprite looks definitely worth for this one!
The thing is, I can't get the coil things on the sides of the HUD sprite to turn green. I've tried a lot of different ways, if someone could help on it, they would be an awesome lord indeed.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 6:27 pm
by mekanchest
new sprites this time and some coming soon have the decorate for realeased
death civilian in a bar chair
the death civilian with not chair
death civilian with a mansion chair
D.U.S.C. armor its for my mod.
npc marine with p.d.a.
another npc marine
Run Run bitches, enemie with motorcycle .
A chair front side
What it´s the code fo the weapons B.J. ?? A thing That one day come the idea. for made it
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 6:43 pm
by NullWire
I'm trying to polish this sprite for a brand new rocket for an mod that I'm working on, ¿Could someone help me adding a muzzle fire to the weapon?
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 6:51 pm
by eppn5
NullWire wrote:I'm trying to polish this sprite for a brand new rocket for an mod that I'm working on, ¿Could someone help me adding a muzzle fire to the weapon?
Not the resource request thread, but here you go. If wanted, I'll finish up the frames once I get home.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 6:54 pm
by NullWire
eppn5 wrote:
NullWire wrote:I'm trying to polish this sprite for a brand new rocket for an mod that I'm working on, ¿Could someone help me adding a muzzle fire to the weapon?
Not the resource request thread, but here you go. If wanted, I'll finish up the frames once I get home.
Oh thank you! I know that I need to go to the requests section but no one cares there, so I came here for help, sorry.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 7:51 pm
by Graaicko
Charlie Sheen lol
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Oct 08, 2016 10:05 pm
by Captain J
OR!...
Spoiler:
Tom Cruise.
JoeyTD wrote:Is it possible to make a monster/item follow another monster and mimic their action in doom?
Don't know about that, but this sprite would make mancubus' flame more smarter and deadlier!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Oct 09, 2016 12:24 am
by eppn5
NullWire wrote:
eppn5 wrote:
NullWire wrote:quote stuff
quote stuff
Oh thank you! I know that I need to go to the requests section but no one cares there, so I came here for help, sorry.
Here's the complete set, by the way.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Oct 09, 2016 1:09 am
by NullWire
I gonna drop this concept here.. Let me just say is a replacement for all the vanilla stuff but a little bit ¨enhanced¨
mekanchest wrote:new sprites this time and some coming soon have the decorate for realeased
death civilian in a bar chair
the death civilian with not chair
death civilian with a mansion chair
D.U.S.C. armor its for my mod.
npc marine with p.d.a.
another npc marine
Run Run bitches, enemie with motorcycle .
A chair front side
What it´s the code fo the weapons B.J. ?? A thing That one day come the idea. for made it
Nice work and i didn't know you was in Zdoom forum
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Oct 09, 2016 3:07 am
by MetallicaSepultura
since i have some little delays at making a pelvis for the Robotic Salesman, i've decided to concentrate more on allied NPC so i can test them sooner on Doom, and also because they are more simple to make than an anatomically human figure (i never did so much human modelling)
see the little fellow robot at 0:39? well... that buggy mess it's an allied robot that can be activated and help you kill enemies, too bad that in the original game he goes kamikaze also on dead ones.
aniway, here's a WIP,
Spoiler: HEY!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Oct 09, 2016 3:23 am
by Mr.Enchanter
Redid the muzzle flashes on the Strifle.
Not as intense, although combining the old and the new might be good as well.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Oct 09, 2016 4:51 am
by Captain J
chronoteeth wrote:
i like that 1911
cleaned it up and turned the black gloves into doomguy colored gloves
hands too big tho, couldnt get fitting arms
And somehow i did it. Gotta love me some Wolf3d Styled doom hands.
Bullet loaded on the magazine were used from Resident evil casing sprite from my mod Shut up and get fixed.