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Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 12:11 pm
by Captain J
Q2projncases.png
Q2projncases.png (4 KiB) Viewed 1070 times
Just made the empty casing and projectile sprites out of Quake 2 Ammo icons cuz why not.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 12:29 pm
by Carbine Dioxide
I'll do a different bottom for the normal fire stand, cause I like the bottom on this one better.

He can't talk, but the skulls at the bottom can, so he envy's them, but he can scream through the fire coming out of his noggin... or something. I can't explain my thought process any better than that. :P

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 5:38 pm
by Cryomundus
Hey remember when I did that bunch of edits for the drone I posted awhile ago? Well, it's on R667 now. It also got a few improvements since I last posted so it looks a tiny bit better. So uh, yeah, if you want it go grab it from there!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 6:36 pm
by DoomCommander 1706
Captain J wrote:
Q2projncases.png
Just made the empty casing and projectile sprites out of Quake 2 Ammo icons cuz why not.

This looks really good, could i use these sprites for a mod? I will give you credits

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 9:19 pm
by Captain J
Credit me and it's all yours!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Sep 26, 2016 11:07 pm
by Graaicko
I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go
Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 4:39 am
by nakkemake
Graaicko wrote:I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go



How to have more face states? Theres like blue, gold and red eyes. Is there a code for additional face states?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 6:32 am
by Graaicko
nakkemake wrote:
Graaicko wrote:I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go



How to have more face states? Theres like blue, gold and red eyes. Is there a code for additional face states?


No. You could code in additional states though. I just added 4 different colors to give the modder a choice of which one they would like to use.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 12:58 pm
by Carbine Dioxide
The green torch is complete. I also have a second version of the red/normal torch.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 1:10 pm
by CWolf
must to finish this...

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 2:04 pm
by Evilfish6666
Carbine Dioxide wrote:The green torch is complete. I also have a second version of the red/normal torch.

Absolutely loving this HR Giger themed stuff, Ironically I've got his Necronomicon book sitting like 4ft away on my shelf as I write this.
These totally fit his type of style and are so impressive given the constraints of Doom sprites.

Awesome work.

Graaicko wrote:I cleaned up Doomguys face and touched him up a bit.

Nice! I tried to give him beard stubble from the PS1 Art once, never did finish that...

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 3:18 pm
by Tapwave
Graaicko wrote:I cleaned up Doomguys face and touched him up a bit.

Reminds me of BJ a bit, but you forgot the fact that his head tilts down much earlier than that, and his look-away frames are very different in each hurt section.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 5:16 pm
by Carbine Dioxide
Thanks EvilFish6666! I'm glad you like them. :)

Here's a weird hellish growth of some sort with a skull on the top. It could also be a candle too (that was the original idea). Blue torch now finished!

The Arachnotron I made here took way too long to make a full sheet for. It's in gray scale because it's easier to shade and see all the details that way.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Sep 27, 2016 11:57 pm
by Captain J
CWolf wrote:must to finish this...
Looks really cool, except the face on the 1st and 2nd rotation has less-details. Also it makes it somehow scary.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Sep 28, 2016 9:59 am
by ZioMcCall
I'm trying to make a more military pose for this nazi rifleman.Still working on the last two frames.