[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

BLAZ20 Ablazer.PNG
Finally back on track and made this one... Unfortunately i couldn't nailed this one. But in the game it looks nice with doom palette, though!

Original by srGrey at Sketchfab.com.
You do not have the required permissions to view the files attached to this post.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Something that probably won't get finished. Inspired by Junji Ito, and I was looking at some HR Giger work while working on this too.
You do not have the required permissions to view the files attached to this post.
Gez
 
 
Posts: 17632
Joined: Fri Jul 06, 2007 3:22 pm

Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Carbine Dioxide wrote:Inspired by Junji Ito

A fart-propelled vore?
User avatar
simpletonnn
Posts: 313
Joined: Thu Nov 13, 2014 8:20 pm

Re: [SPRITES] Spriting Carnival!!

Post by simpletonnn »

more frankenshit
Image
Image
Image
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Gez wrote:A fart-propelled vore?
nature friendly since Gyo! :P
User avatar
DoomKrakken
Posts: 3404
Joined: Sun Oct 19, 2014 6:45 pm
Discord: DoomKrakken#2719
Location: Plahnit Urff

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Captain J wrote:Finally back on track and made this one... Unfortunately i couldn't nailed this one. But in the game it looks nice with doom palette, though!

Original by srGrey at Sketchfab.com.


Why not reverse the position of the hands?
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Because the grip with trigger is on the forward, also couldn't find the resource for it.

But it kinda works in game, tho!
User avatar
mekanchest
Posts: 38
Joined: Tue Mar 15, 2016 5:34 pm

Re: [SPRITES] Spriting Carnival!!

Post by mekanchest »

Image
well I share my original creations :)
User avatar
Angel-Neko_X
Posts: 156
Joined: Thu Oct 31, 2013 3:14 pm
Discord: Audom_Moy#1094
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)
Location: France, Ile de France

Re: [SPRITES] Spriting Carnival!!

Post by Angel-Neko_X »

WIP Thick Skin marine
Image
User avatar
Fused
Posts: 68
Joined: Wed Jul 02, 2014 2:44 pm
Discord: FusedQyou#0357

Re: [SPRITES] Spriting Carnival!!

Post by Fused »

I'm no spriter in any way, but since I want to improve myself and achieve some skill in everything I decided to create a little thing for a mod I work on. I saw this weapon from a post in this thread which is like 3 years old, and I decided to add a muzzle flash as a start.

Image
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Captain J wrote:
BLAZ20 Ablazer.PNG
Finally back on track and made this one... Unfortunately i couldn't nailed this one. But in the game it looks nice with doom palette, though!

Original by srGrey at Sketchfab.com.

left hand is too small compared to right hand
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That's how the original resource looks like, sadly can't edit because of works to do next.

EDIT:
UBE-X1 Experimental Spark Shotgun.PNG
Here you go! Since Zikshadow gave me some profer model screenshot resources, i managed to sprite it with ease. Hope you like it!

Originally from Team Psykskallar's Resident Evil Cold Blood mod for Half-Life 1, as zik told me.
You do not have the required permissions to view the files attached to this post.
User avatar
simpletonnn
Posts: 313
Joined: Thu Nov 13, 2014 8:20 pm

Re: [SPRITES] Spriting Carnival!!

Post by simpletonnn »

Image
really awkward firing frame

also
Fused wrote:Image

it looks nice but the lighting should probably be warmer-looking
(as in the lighting from the flash)
User avatar
CWolf
Posts: 354
Joined: Mon Oct 07, 2013 9:24 am
Location: Void Eternal

Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

Image - figuring out how Freedoom's Mastermind should be. It's just part of it.
User avatar
VriskaSerket
Posts: 426
Joined: Sun Apr 19, 2015 3:44 pm
Discord: Squig#0592
Location: 6th Layer of the Abyss

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Captain J wrote:That's how the original resource looks like, sadly can't edit because of works to do next.

EDIT:
UBE-X1 Experimental Spark Shotgun.PNG
Here you go! Since Zikshadow gave me some profer model screenshot resources, i managed to sprite it with ease. Hope you like it!

Originally from Team Psykskallar's Resident Evil Cold Blood mod for Half-Life 1, as zik told me.


Ah, the good ol' RE Cold Blood mod... I think I still have it somewhere.
Funny, I was going to do the Spark Shot next, but the model I have is pretty low-poly
Image
Good work, Captain.

Return to “General”