[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Dec 24, 2015 10:17 am

So I took an Imp, gave him several bottles of steroids and a berserk pack, then injected him with the T-Virus.
Image

Also, here's an interesting scenario for you:
Imagine that the Cyberdemon's cables in the abdomen are not cables
Imagine that it's a body horror caged within, meekly showing it's horrid face
Imagine that when you "kill" a Cyberdemon and it blows up, you merely release the abomination
Spoiler:


UPDATE:
No Tyrant is a Tyrant without big fancy claws!

Image
Last edited by VriskaSerket on Thu Dec 24, 2015 10:58 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Nash » Thu Dec 24, 2015 10:26 am

Holy shit that giant imp needs to be a real thing.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Dec 24, 2015 11:09 am

word, do you mind to finish that big stud?
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Re: [SPRITES] Spriting Carnival!!

Postby Lycaon » Thu Dec 24, 2015 11:33 am

It wouldn't actually be an "imp" anymore but it's still great
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Thu Dec 24, 2015 11:37 am

It certainly is imposing, and its existence imperils us. Killing it fast is important and imperative.
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Thu Dec 24, 2015 11:54 am

Assuming it's not impossible, as the impression I get is that it's impervious to normal attack. Charging in impulsively would of course be imprudent.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Dec 24, 2015 12:32 pm

Captain J wrote:word, do you mind to finish that big stud?

I tend not to make full things. But I can give it a shot, I guess.

Gez wrote:It certainly is imposing, and its existence imperils us. Killing it fast is important and imperative.

NeuralStunner wrote:Assuming it's not impossible, as the impression I get is that it's impervious to normal attack. Charging in impulsively would of course be imprudent.

pls stop the puns or you're gonna have a bad time
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Dec 24, 2015 12:53 pm

VriskaSerket wrote:So I took an Imp, gave him several bottles of steroids and a berserk pack, then injected him with the T-Virus.
Image


I honestly wouldn't mind seeing this Superimp finished - it possesses the scale intended for Project Operation Unthinkable's enemies. Maybe I should just start on rotations or other frames...?
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Dec 24, 2015 1:22 pm

TheRailgunner wrote:
VriskaSerket wrote:So I took an Imp, gave him several bottles of steroids and a berserk pack, then injected him with the T-Virus.
Image


I honestly wouldn't mind seeing this Superimp finished - it possesses the scale intended for Project Operation Unthinkable's enemies. Maybe I should just start on rotations or other frames...?

If you want to do it, that's fine by me. I'm kind of too lazy to do full set of rotations and animations, so you'd be saving me a lot of trouble 'cause I love doing absolutely nothing.
If not, then I guess I'll break the lazy habits and start with a sloppy walk anim.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Dec 24, 2015 7:25 pm

Is it Revolver Time right now or House of the Imps right now?

Image Image

I made this WAY more difficult than it needed to be. I'll release a cocking frame later, and by later, I mean five minutes later. :P
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Dec 24, 2015 8:33 pm

ugh, maybe it's not so imperative, but please no more impressive imp-word puns, please!
Carbine Dioxide wrote:I made this WAY more difficult than it needed to be. I'll release a cocking frame later, and by later, I mean five minutes later. :P
looks great, i love the way the barrel looks!
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Thu Dec 24, 2015 9:43 pm

Carbine Dioxide wrote:Is it Revolver Time right now or House of the Imps right now?

Image Image

I made this WAY more difficult than it needed to be. I'll release a cocking frame later, and by later, I mean five minutes later. :P

You made a major mistake on the shading; the light becomes more intense the further out the barrel goes.

That doesn't give the proper impression of the barrel extending outwards - and thus less light reflecting in the viewer's direction due to the increasingly more extreme angle.
Shiny metal is rough stuff.

tl;dr the further the barrel is from the player the darker it should be, not necessarily by much - but it should be darker.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Dec 24, 2015 10:13 pm

Yep, I noticed that, just didn't change it.

By the way Rail Gunner, would it be alright if I posted some of your stuff that I edited at your armory? And if yes, do you want pickups only, or can I post HUD sprites too?
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Dec 25, 2015 12:43 am

Carbine Dioxide wrote:Yep, I noticed that, just didn't change it.

By the way Rail Gunner, would it be alright if I posted some of your stuff that I edited at your armory? And if yes, do you want pickups only, or can I post HUD sprites too?


Go for it :D
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Dec 25, 2015 2:49 am

Pipeaxe.PNG
although i don't feel so good today, i managed to make one sprite.

Original by Apocalyptic Studios at Gamebanana.com.
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