[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby TheBadHustlex » Thu Jan 22, 2015 10:36 am

What I love about shivers animations is the fact that it's not all static. The weapon doesn't just stay after the clip went out, it moves a little, like someone is really holding it.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jan 22, 2015 11:14 am

like a real good move, and shivers is on a good groove, too.
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Thu Jan 22, 2015 11:27 am

Have a crappy rip. Mirrored (because I'm dumb) and very much in need of polish. Even a slightly misaligned texture. OH BOY!
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jan 22, 2015 11:47 am

pleeeeeease make this sprite reworked by shivers. he'll do it for good.
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Re: [SPRITES] Spriting Carnival!!

Postby Legend » Thu Jan 22, 2015 1:47 pm

I came up with a little something.

I made a new shotgun and ssg. All painstakingly done in ms paint.

Shotty is a hybrid of the Doom 64 shotgun mixed with the original.

The SSG is a slight combination of the original and psx final doom version with a wooden stock added. Nothing fancy, but kinda cool. I might do a few more tweaks to it.

https://www.mediafire.com/?vax680wwc5s21yk

Image

Image

Slightly more tweaked ssg:
Image

Hope you guys like.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Jan 22, 2015 3:17 pm

Sgt. Shivers wrote:Image
Found a really nice beretta model, decided to make it a sprite. I'm hoping no one will use these without asking first.


That is the greatest Beretta this thread has seen in a while! Great work!
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Thu Jan 22, 2015 4:11 pm

TheBadHustlex wrote:What I love about shivers animations is the fact that it's not all static. The weapon doesn't just stay after the clip went out, it moves a little, like someone is really holding it.
Indeed! One thing I might suggest is a little "flick" to eject the old mag. It currently looks just a little bit like the same mag is being pushed right back in. Making it look like the old one is getting spat out onto the ground might break that illusion a bit.

I think the dog needs to go, though. Not believable at all. :?
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Re: [SPRITES] Spriting Carnival!!

Postby IMX » Thu Jan 22, 2015 4:36 pm

Removing the silencer will be a bitch and a half. Dog included for accuracy.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Jan 22, 2015 4:47 pm

It could use some ejection frames too...
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Re: [SPRITES] Spriting Carnival!!

Postby IMX » Thu Jan 22, 2015 6:36 pm

I'M IN LOVE WIT DA COCO!

dacoco.png


Edit: Also I removed the silencer from the frontal frames, while realizing in the process that Shivers:

-made the third sprite 10% bigger and put it before the original in the GIF
-it wasn't in the Doom palette

beretta_no_silencer_vanilla.png
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Jan 22, 2015 9:56 pm

Have a tiny, simple, hard to see ammo box. You can use it as a base for custom ammo boxes. Credits to Captain J and Velocity.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jan 22, 2015 11:31 pm

now that's some one bigarse cannon shell, i like that.
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Thu Jan 22, 2015 11:36 pm

Image 4 me mod i do
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Jan 23, 2015 3:53 pm

I never really liked that hand, it looks very awkward.

Some examples of how to use the base ammo box. From left to right: Base ammo box, Jackal's custom 9mm ammo for the TMP in Resident Evil 4, fire grenades, and a box o bullets for Doom. They are not paletted.
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Re: [SPRITES] Spriting Carnival!!

Postby Clownman » Sat Jan 24, 2015 1:56 pm

PacSprite1.png


I made this first by sketching a picture and then drawing over it with Gamemaker's sprite editor.
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