[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

PillowBlaster wrote:Not tooting my horn or anything, just a quick and still far from perfect sketching to show why it looks weird, and how it could look correctly. :P
first one is needs to be slimmy, to fit with ammunition's size. so i rather choose the second one to go!
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

PillowBlaster wrote:Not tooting my horn or anything, just a quick and still far from perfect sketching to show why it looks weird, and how it could look correctly. :P
Your sketch is still better than anything I could draw myself...

I sorta changed its appearance a little
Image
And here we see a toaster against some badly burned bread.
Anyone want to play "Spot the problems"?
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

Does it have to be angled? Doom-style is centered.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

The frequency of posts claiming that the angle of that plasma-nader sprite is suitable for aiming forward is exorbitantly high and rather disconcerting.

The concept is cool, of course, and with some edits the posted sprite could work as a reload/idle frame or somesuch (though i'd change the position of the "magazine" in such a case). PillowBlaster's greybox (lower-right corner of his posted image) is much closer to something that'd make actual sense for an aiming+firing frame, in case anyone wants to take a crack at it.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Trying something with the roach. I want guts to pour from his stomach, but I cant really sprite it.
Attachments
SOBPREVIEW.png
SOBPREVIEW.png (1.6 KiB) Viewed 893 times
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

I may as well post this here, even though it's shit.
ImageImage
Not touching it again, someone else can use it as a base if they want.
User avatar
GhostKillahZero
Posts: 742
Joined: Wed Nov 13, 2013 4:41 pm
Location: 343 Industries Headquarters
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by GhostKillahZero »

Galaxy_Stranger wrote:I guess I should have posted this here:
Image

Team Fortress Classic ideas using Marine Skins, VWeps, Blake Stone and Strife, etc.
That medic marine looks sweet! Is there a full sheet somewhere around here or is it still WIP?
User avatar
Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

PermaNoob wrote:I may as well post this here, even though it's shit.
ImageImage
Not touching it again, someone else can use it as a base if they want.
I call that the 'WildWeasel'.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

Funny enough, I'm considering giving this a place in a certain project of mine as a plasma-mine launcher.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

No matter how much it reasonably shouldn't work, I actually really like the angled look on the weapon. It just needs a non-angled bit on the back. I hacked one on via PermaNoob's sketch:
Image

Might be worth shrinking the Grenade loader as well, but that would require more time than I can reasonably apply today.
User avatar
Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

wildweasel wrote:Funny enough, I'm considering giving this a place in a certain project of mine as a plasma-mine launcher.
Something like Batteries Not Included?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i love those progresses and tributes for this such a good looking gun, but i still perfer the pillow's base; the gun goes straight direction and slightly different than doom's plasma rifle bit.

anyway what i want to say is, i hope pillow can give attention to it's already drawn base by him.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Not every gun has to be positioned in an accurate/realistic angle, especially futuristic guns that don't show the player's hands. Perhaps it could be designed to shoot at an angle, making aiming it easier or something (who needs an explanation, it's a plasma grenade launcher!).

Or maybe it could be a damaged weapon that is one of its kind because it was only a prototype. The demons got to it and tried to destroy it, but were only able to bend it a bit before Doomguy showed up.

I think the barrel flash and the weapon pickup sprite could use some work though.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

actually, yeah. that gun is not so bad bent look, but someone might could misunderstood that the player is grabbing it like that. not because this gun is actually looks like this. well, the good thing is kinsie fixed it, though.
rslrifle.png
rslrifle.png (4.34 KiB) Viewed 480 times
another doom zone tribute, rsl's rifle just got fancier.
User avatar
Raziel236
Posts: 313
Joined: Tue Jul 02, 2013 7:26 pm
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Raziel236 »

Love the textured back.
Post Reply

Return to “General”