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Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 16, 2015 6:57 pm
by Sgt. Shivers
Lookin good Carbine, just add some highlights and a touch of colour and it'll look great!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 16, 2015 7:47 pm
by Carbine Dioxide
Something like this? Tried adding some scratches too.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 12:17 am
by Captain J
seems that cylinder got attached to the gun.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 8:12 am
by Slax
Here's something for you, Carbine.
https://www.youtube.com/watch?v=YwHNOdDjxak

Guns. How do they work?!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 9:24 am
by Carbine Dioxide
Crap, I forgot about the cylinder!

Moved it a little, is this better? I tried following Doom Nukem's tutorial.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 1:10 pm
by MarlboroMike2100
Ok day and a half worth of work. Not sure why but felt like making a modernized trench shotgun.
Image
if used give credit, if edited co credit.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 3:08 pm
by smoke_th
Carbine Dioxide wrote:Crap, I forgot about the cylinder!

Moved it a little, is this better? I tried following Doom Nukem's tutorial.

Much better. but let's start with a scratch. Here's 1940's colt revolver.
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See anything missing on your single sprite you, so desperately cling to?
Well, it is missing good chunk of the back side, iron sight is kinda weird, and is it me or revolver is undersized (hand feels kinda small)
Let's try it against this model i made a few years ago:
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First thing first - let's check where hand should reside (basing on original sprite i end up with this position)
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Now, setup camera to 75 degrees fov, adjust position of thegun in the scene to match hand position:
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You can already see adjusted hand grip matching up with gun. but this render is a no-go, because nothing is setup properly. First, let's adjust lighting to match stock doom lighting on pistol:
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Nothng special. But still requires some adjustments on the scene. Dim enviromental skylight and add designated lightsources. While at it - turn off any aliasing completely to produce hard edged picture and also play with materials to add doom pistols oily gun metal (which in original were phong/glance plastic toy they used for sprites, but it looks simmilar)
This is what i end up with.
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Rest is just as i described before - check jagged edges, adjust color, keep it simple first and complex later, additionally it needs small green'ish lit from the top (probably partial light reflection by doomguy's armor).
This is what i end up with (after few adjustments, applying doom palette with 25% diffusion dithering)
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But wait, there is more! Edit hand to properly reflect grip.
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Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 3:16 pm
by Carbine Dioxide
I like yours, but It doesn't have that Eriance style I have been looking for. I cling on to it because I cant perspective. The base was actually made by Torrid Gristle if you didn't know.

The gun is based off of this too.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 3:36 pm
by YukiHerz
I have this if you'd like to use it as a reference.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 4:09 pm
by Carbine Dioxide
I think I will hold off on custom spriting for while. Here is a very messy screenshot rip.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 4:49 pm
by raymoohawk
i tried editing one of marlboros sprite, it didnt go as i hoped

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 6:54 pm
by Captain J
MarlboroMike2100 wrote:Ok day and a half worth of work. Not sure why but felt like making a modernized trench shotgun.
Image
if used give credit, if edited co credit.
cocking frames seems shorty bitsy than idle one, through.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 7:12 pm
by zrrion the insect
raymoohawk wrote:i tried editing one of marlboros sprite, it didnt go as i hoped

That's pretty good! While like it. (The base is also a good sprite.)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 7:58 pm
by jdredalert
smoke_th wrote: nice and friendly tutorial



I liked that, smoke! Although i'm not a sprite artist myself, i think i've just learned one thing or two. :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 17, 2015 9:10 pm
by raymoohawk
tapwaev, you can grab the idividual frames of the tentacled monster from this wad that fraggle put together, however the animation needs a lot of correction from some angles, so you may want to wait until i improve it

https://soulsphere.org/random/rmhserp.wad