Carbine Dioxide wrote:Crap, I forgot about the cylinder!
Moved it a little, is this better? I tried following Doom Nukem's tutorial.
Much better. but let's start with a scratch. Here's 1940's colt revolver.

See anything missing on your single sprite you, so desperately cling to?
Well, it is missing good chunk of the back side, iron sight is kinda weird, and is it me or revolver is undersized (hand feels kinda small)
Let's try it against this model i made a few years ago:

First thing first - let's check where hand should reside (basing on original sprite i end up with this position)

Now, setup camera to 75 degrees fov, adjust position of thegun in the scene to match hand position:

You can already see adjusted hand grip matching up with gun. but this render is a no-go, because nothing is setup properly. First, let's adjust lighting to match stock doom lighting on pistol:

Nothng special. But still requires some adjustments on the scene. Dim enviromental skylight and add designated lightsources. While at it - turn off any aliasing completely to produce hard edged picture and also play with materials to add doom pistols oily gun metal (which in original were phong/glance plastic toy they used for sprites, but it looks simmilar)
This is what i end up with.

Rest is just as i described before - check jagged edges, adjust color, keep it simple first and complex later, additionally it needs small green'ish lit from the top (probably partial light reflection by doomguy's armor).
This is what i end up with (after few adjustments, applying doom palette with 25% diffusion dithering)

But wait, there is more! Edit hand to properly reflect grip.
