[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Sgt. Shivers
Posts: 1742
Joined: Fri Jun 22, 2012 5:39 am
Discord: Sgt. Shivers #4769

Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Lookin good Carbine, just add some highlights and a touch of colour and it'll look great!
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Something like this? Tried adding some scratches too.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

seems that cylinder got attached to the gun.
User avatar
Slax
... in loving memory ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Here's something for you, Carbine.
https://www.youtube.com/watch?v=YwHNOdDjxak

Guns. How do they work?!
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Crap, I forgot about the cylinder!

Moved it a little, is this better? I tried following Doom Nukem's tutorial.
You do not have the required permissions to view the files attached to this post.
User avatar
MarlboroMike2100
Posts: 136
Joined: Sun May 22, 2011 4:55 am
Discord: MMike2100
Location: Somewheres in PA.

Re: [SPRITES] Spriting Carnival!!

Post by MarlboroMike2100 »

Ok day and a half worth of work. Not sure why but felt like making a modernized trench shotgun.
Image
if used give credit, if edited co credit.
User avatar
smoke_th
Posts: 60
Joined: Thu Jul 28, 2011 10:04 pm

Re: [SPRITES] Spriting Carnival!!

Post by smoke_th »

Carbine Dioxide wrote:Crap, I forgot about the cylinder!

Moved it a little, is this better? I tried following Doom Nukem's tutorial.

Much better. but let's start with a scratch. Here's 1940's colt revolver.
Image
See anything missing on your single sprite you, so desperately cling to?
Well, it is missing good chunk of the back side, iron sight is kinda weird, and is it me or revolver is undersized (hand feels kinda small)
Let's try it against this model i made a few years ago:
Image
First thing first - let's check where hand should reside (basing on original sprite i end up with this position)
Image
Now, setup camera to 75 degrees fov, adjust position of thegun in the scene to match hand position:
Image
You can already see adjusted hand grip matching up with gun. but this render is a no-go, because nothing is setup properly. First, let's adjust lighting to match stock doom lighting on pistol:
Image
Nothng special. But still requires some adjustments on the scene. Dim enviromental skylight and add designated lightsources. While at it - turn off any aliasing completely to produce hard edged picture and also play with materials to add doom pistols oily gun metal (which in original were phong/glance plastic toy they used for sprites, but it looks simmilar)
This is what i end up with.
Image
Rest is just as i described before - check jagged edges, adjust color, keep it simple first and complex later, additionally it needs small green'ish lit from the top (probably partial light reflection by doomguy's armor).
This is what i end up with (after few adjustments, applying doom palette with 25% diffusion dithering)
Image
But wait, there is more! Edit hand to properly reflect grip.
Image
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I like yours, but It doesn't have that Eriance style I have been looking for. I cling on to it because I cant perspective. The base was actually made by Torrid Gristle if you didn't know.

The gun is based off of this too.

Image
User avatar
YukiHerz
Global Moderator
Posts: 1502
Joined: Mon Dec 02, 2013 6:01 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

I have this if you'd like to use it as a reference.

Image
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I think I will hold off on custom spriting for while. Here is a very messy screenshot rip.
You do not have the required permissions to view the files attached to this post.
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

i tried editing one of marlboros sprite, it didnt go as i hoped

Image
User avatar
Captain J
 
 
Posts: 16767
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

MarlboroMike2100 wrote:Ok day and a half worth of work. Not sure why but felt like making a modernized trench shotgun.
Image
if used give credit, if edited co credit.
cocking frames seems shorty bitsy than idle one, through.
User avatar
zrrion the insect
Posts: 2397
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

raymoohawk wrote:i tried editing one of marlboros sprite, it didnt go as i hoped

That's pretty good! While like it. (The base is also a good sprite.)
User avatar
jdredalert
Posts: 1661
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

smoke_th wrote: nice and friendly tutorial



I liked that, smoke! Although i'm not a sprite artist myself, i think i've just learned one thing or two. :D
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

tapwaev, you can grab the idividual frames of the tentacled monster from this wad that fraggle put together, however the animation needs a lot of correction from some angles, so you may want to wait until i improve it

https://soulsphere.org/random/rmhserp.wad

Return to “General”