
raymoohawk wrote:attempted to sprite on sketchbook pro, not a good idea, had to do lots of clean up in photoshop afterwards, here is my unfinished attempt
raymoohawk wrote:
Enjay wrote:raymoohawk wrote:
That looks very cool but if the intention is for it to be a doom sprite, the fact that the graphic is much wider in the side view than the front view is likely to be problematic in a whole range of mapping and rendering situations.
wildweasel wrote:smoke_th wrote:I sincerely doubt it. I mean it looks like someone threw pair of techno-horns onto a gun. What function do they do?
A rather large muzzle brake, possibly.
Wait, what? It's an erratic color blob. You're basically asking someone to make a complete sprite out of it. That's not how things work.fellowzdoomer wrote:
Can anyone apply Dodge and Burn to this shotgun? Im going to clean it up a bit afterwards.
Enjay wrote:Well, the problem is that Doom entities are square. So, if you have an enemy that is significantly longer than it is wide visually, it won't match up with its actual size.
You'd have to decide what width to make the underlying actor. Do you make it nearer to the width or the length of the sprite? Do you have a compromise? If you make it big, then it can't fit through gaps that it looks like it should be able to (from front on at least). If you make it small, then bits of it will stick out past its bounding box and could poke through walls or it could even appear/disappear if it was at the edge of your view and standing in a small sector.
NeuralStunner wrote:Wait, what? It's an erratic color blob. You're basically asking someone to make a complete sprite out of it. That's not how things work.fellowzdoomer wrote:
Can anyone apply Dodge and Burn to this shotgun? Im going to clean it up a bit afterwards.
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