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Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 11, 2014 3:59 pm
by Carbine Dioxide
Finished first rotations. I didn't do the 5th one because it's just the back of him.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 11, 2014 4:43 pm
by TheRailgunner
Carbine Dioxide wrote: Nice! Does that mean you're adding it to Helsturm? I just thought that with the DooM guy hand, you would add it to helsturm. I thought I saw a MARS A pickup you made that looks sorta like that.


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Compare to the current pickup sprite, which omits the slide under the carrying handle and the optical sight:

Image

I've already put together the code base for it - it's fully functional, just short on sprites. I may have a second go at adding the top-mounted slide, but for now I'm going to start on an M81-style reload.

The code base can be used later for the MARS B - it has semi-auto, three-round burst, and full-auto at 600, 900, and 1200 rounds per minute. Unlike most of the other weapons, it will have no upgrades, save for perhaps an optical scope, and will rarely spawn.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 11, 2014 10:50 pm
by Slax
*shrug*
Feel free to improve the hammer.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 2:55 am
by IMX
Eriance wrote:Making explosions for DE to replace the stolen Hexen graphics.

Image Doom Palette
Image Unedited Trucolor version for those that wanna use it or recolor

for another game/project.



I'm confident something can be done regarding the Doom palette ver., I'll try to come up with something useful tomorrow. Sucks to be so limited regarding yellows and oranges in the original palette.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 3:56 am
by Snarboo
torridGristle wrote:
Slax wrote:It does!
What's the problem?


Image

Left, smallest pencil size possible without aspect ratio correction. Right, smallest pencil size available with aspect ratio correction. If you want to make pixel edits you have to turn it off.
As nice as Photoshop is, I've never felt it was well suited for pixel art, particularly when aspect correction is involved. There are better programs built around pixel art that take aspect correction into effect, such as GrafX2. It even works with paletted images.

That said, if you're not working pixel by pixel but painting instead, there are methods that will work with most image editing programs. I usually work with a base image, then downsample it to Doom's native res, and follow that up with clean up work. You can also use a sprite from Doom side by side with yours for an easy comparison on how things look and feel.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 5:19 am
by raymoohawk
practicing larger sprites

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Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 5:42 am
by Slax
Colors are fun.

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ImageImage

I do believe I've struck Photoshop nirvana.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 5:55 am
by raymoohawk
waht do you know, it doesnt look that bad downsampled (needs some cleanup of course)

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 5:57 am
by Slax
To hell with downscaling! That's a perfectly fantastic mini-boss right there. Brb, fanart.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 6:25 am
by gerolf
ImageImage
Trying to make Mac Wolf 3d styled graphics of the PC version, this is as far as I've got.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 7:10 am
by Captain J
ooh, i'd really like to see his walkcycle animation. keep it up!
raymoohawk wrote:practicing larger sprites
Image
holy cow with a big guns. if you're on your way to tribute to weasel's atm, don't push yourself hard, though. and i really appreciate your offer if that's true!

Bianchi FA-6.PNG
meet Bianchi FA-6 Energy LMG, by DeadPixel at Fpsbanana.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 11:14 am
by Clownman
raymoohawk wrote:3 frames, got it :)

anyway, a shit practice for another human sized sprite
Image

Freedoom chaingunner replacement?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 1:16 pm
by raymoohawk
didnt make it for freedoom, but maybe, i want to get the design right first

is fpsbanana the same as gamebanana?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 1:37 pm
by Slax
Maybe do one without a helmet? Because getting new heads and faces to play with feels gúúd.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Nov 12, 2014 3:58 pm
by raymoohawk
maybe, my attempts at making marine sized faces havent been very succesful

update on this guy, also included the base i made for it and the original (from the wildweasel tread) for comparison, i tried to make it aspect ratio friendly

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the last one is cyberdemon sized
ill have to add the rust and grit deatails later