[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Mon Nov 10, 2014 8:31 pm

Oh, okay. I remember seeing it in ALIENS: The Ultimate DooM, so I didn't know.

I think this rotation is derp.

MARNA1.png

MARNA3.png
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Re: [SPRITES] Spriting Carnival!!

Postby raymoohawk » Mon Nov 10, 2014 10:20 pm

i had forgot to put siht here, the corpse is now shorter

Image

could anyone tell me how many walking frames the revenant sah? im having a hard time distinguishig wich are from the walking and wich are from the melee attack
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon Nov 10, 2014 10:44 pm

Image

A Doom-handed carbine thing with sights, edited from Slax's most recent edit.

Image

A Doom-handed carbine thing with sights...and a muzzle flash. I can post a four-way muzzle flash with it instead, though I hope to use this as a base for the MARS A, a 6.66x48mm M16-type weapon and the bullpup Model B's direct ancestor (hence the blue front sight post). Although barely visible, the sprite also has a drum magazine.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Nov 11, 2014 12:10 am

Wonderful and brilliant work, rey! :D
raymoohawk wrote:could anyone tell me how many walking frames the revenant sah? im having a hard time distinguishig wich are from the walking and wich are from the melee attack
all what i can say about vanilla revenants walking max frames are 3, it changes direction when the frames are all played.
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Re: [SPRITES] Spriting Carnival!!

Postby raymoohawk » Tue Nov 11, 2014 2:05 am

3 frames, got it :)

anyway, a shit practice for another human sized sprite
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Nov 11, 2014 2:45 am

Looks like a zombie to me, because of his bit crouched leg. Is he actually a zombie? he has a pretty fine acrobatic body to me.
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Re: [SPRITES] Spriting Carnival!!

Postby raymoohawk » Tue Nov 11, 2014 2:54 am

he is supposed to be a zombie
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Re: [SPRITES] Spriting Carnival!!

Postby Tormentor667 » Tue Nov 11, 2014 5:21 am

raymoohawk wrote:3 frames, got it :)
anyway, a shit practice for another human sized sprite
Image

Wow, that looks awesome
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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Tue Nov 11, 2014 7:29 am

raymoohawk wrote:3 frames, got it :)

anyway, a shit practice for another human sized sprite
Image


That's going to look very thin with the aspect ratio applied. To preview it in Photoshop, go to View -> Pixel Aspect Ratio -> Custom Aspect Ratio, and then set the factor to 0.8. I wouldn't recommend leaving that on though, it's a half-baked feature in that you can't make single-pixel lines with it enabled so you've got to switch it back to Square each time.

Square Pixels.
Image

Doom Pixels
Image

Square Armour Soldier vs Aspect Ratio'd Former Human
Image

Needs to be more stout, especially with the arms, shoulders, and torso. Basically 20% wider overall to look appropriate like the third image.
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Tue Nov 11, 2014 8:46 am

Almost a tactical stance you've got there, mister new zombie. Makes me think he's gonna start shooting from the floor up, letting the recoil do most of the work. :chaingun:
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Nov 11, 2014 10:14 am

tormentor and realm 667 is awaits that zombie, rey.
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Re: [SPRITES] Spriting Carnival!!

Postby raymoohawk » Tue Nov 11, 2014 1:02 pm

thanks for pointing it out torrid, i always forget about the asprct ratio. it would sure be awesome if photoshop properly supported custom aspect ratios
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Tue Nov 11, 2014 1:42 pm

It does!
What's the problem?

TheRailgunner wrote:Image

A Doom-handed carbine thing with sights, edited from Slax's most recent edit.

Image

A Doom-handed carbine thing with sights...and a muzzle flash. I can post a four-way muzzle flash with it instead, though I hope to use this as a base for the MARS A, a 6.66x48mm M16-type weapon and the bullpup Model B's direct ancestor (hence the blue front sight post). Although barely visible, the sprite also has a drum magazine.

I like to think of it as a .300 Blackout carbine. BLAP BLAP! Loud monsta.

ImageImage
Indexed. Looks damn good on a dark background.
Although you may wanna turn down the light on the gun and hand unless you intend to make a bigger flash.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Tue Nov 11, 2014 3:07 pm

TheRailgunner wrote:Image

A Doom-handed carbine thing with sights, edited from Slax's most recent edit.

Image

A Doom-handed carbine thing with sights...and a muzzle flash. I can post a four-way muzzle flash with it instead, though I hope to use this as a base for the MARS A, a 6.66x48mm M16-type weapon and the bullpup Model B's direct ancestor (hence the blue front sight post). Although barely visible, the sprite also has a drum magazine.


Nice! Does that mean you're adding it to Helsturm? I just thought that with the DooM guy hand, you would add it to helsturm. I thought I saw a MARS A pickup you made that looks sorta like that.
Last edited by Carbine Dioxide on Tue Nov 11, 2014 3:34 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Tue Nov 11, 2014 3:19 pm

Slax wrote:It does!
What's the problem?


Image

Left, smallest pencil size possible without aspect ratio correction. Right, smallest pencil size available with aspect ratio correction. If you want to make pixel edits you have to turn it off.
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