[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby XCVG » Thu Nov 06, 2014 5:01 pm

TheMightyHeracross wrote:
doomjedi wrote:I still think that without classic "hellish" theme it loses something...very core about Doom experience...it's whole other game. Slugs and such....it's not...the same.


You're missing the point of Freedoom. It's meant to be a separate game with its own style, not a Doom ripoff. Resources too similar to Doom's have been removed before. I'm all for removing the hell theme. In fact, I think the name "Freedoom" itself is a bit false.


My impression was that it was meant to be a replacement base for WADs, similar enough for levels to not look like garbage but different enough not to be a ripoff.
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Thu Nov 06, 2014 5:09 pm

I believe the idea is to keep the hell theme only for compatibility with PWADs (so there are hell textures and flats), but develop Freedoom's own levels along different themes.

And Freedoom has grown from the original concept of merely being a way to play Doom mods as a freeloader. It's looking to get its own personality and actually merit having a different IWAD name and being treated as a different game by ports. Let's face it, all Freedoom developers already have Doom, so making a sorta-new game is more interesting (and therefore more motivating) than creating a legally dubious clone.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Thu Nov 06, 2014 5:46 pm

XCVG wrote:My impression was that it was meant to be a replacement base for WADs, similar enough for levels to not look like garbage but different enough not to be a ripoff.

That certainly was the original main goal and is what I was alluding to when I said "I think that it is still compatible enough with Doom to fulfil its main goals" but, as Gez implied, it's moved on a bit since then too.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Nov 06, 2014 6:13 pm

This frame was missing...

DEBITCH6.png
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Thu Nov 06, 2014 6:45 pm

Carbine Dioxide wrote:Image

Makes me think of the Sgt. Shivers shotgun gifs. OM NOM NOM!
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Nov 06, 2014 8:57 pm

There is a lot more where that came from! I was going to post the GIF, but I derped up the bolt.

Credits to the Rail Gunner for the pick up.

Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Nov 07, 2014 2:29 am

Slax wrote:
Carbine Dioxide wrote:NOM NOM NOM!
Image
mag-muncher, never fires bullets but eating a mag.
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Re: [SPRITES] Spriting Carnival!!

Postby HavoX » Fri Nov 07, 2014 7:02 am

Slax wrote:Makes me think of the Sgt. Shivers shotgun gifs. OM NOM NOM!
Image
BWAHAHAHAHAHA

Try making the animation a little faster, it doesn't look right.
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Re: [SPRITES] Spriting Carnival!!

Postby jazzmaster9 » Fri Nov 07, 2014 10:49 pm

Here's a Type 4/5 "Japanese Garand".

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Nov 07, 2014 10:52 pm

Very nice, Jazz Master!
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Nov 07, 2014 11:35 pm

frankly, i don't see any different between with garand but ironsight. can you least change the colors?
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Nov 08, 2014 12:55 am

Eriance wrote:Making explosions for DE to replace the stolen Hexen graphics.

Image Doom Palette
Image Unedited Trucolor version for those that wanna use it or recolor for another game/project.

Feel free to use in w/e.


felt the doom palette one required even more doomyness...
BOOMAGE.PNG
:wink:
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Re: [SPRITES] Spriting Carnival!!

Postby raymoohawk » Sat Nov 08, 2014 1:16 am

oh! i like what i see :)
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Sat Nov 08, 2014 2:45 am

Image
Image

Term was showing off some GMOD stuff which got me in the mood for some ripping.
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Sat Nov 08, 2014 3:41 am

Image
Ol' Rusty. It even has a slide for the kids. Weee!
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