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Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 5:46 am
by jazzmaster9
Carbine Dioxide wrote:That gave me a good idea, but I executed it poorly.

That Looks Fantastic. :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 6:07 am
by Carbine Dioxide
Thanks, I used Zrrion's Trench edit as a base and Doom Nukem's advanced tutorial assault rifle for the front and rear sight. Now if only we could get a more qualified person to do it...

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 6:31 am
by Captain J
gerolf wrote:I'd say make a unique Nazi character or something to replace the SS guard :)
or instead of nazis, make 'em something opposite. like imperial japanese or soviet troopers.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 7:12 am
by Carbine Dioxide
YES, Captain J. We need some more soldier enemies besides Nazis.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 9:54 am
by NeuralStunner
I think it would be best to avoid something like that. A new "zombie type" as was mentioned earlier might be more useful.

Depending on how Freedoom's secret levels are supposed to be, it could also be a mimic of a mediocre 90's "Doom clone" enemy.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 10:04 am
by torridgristle
That wouldn't look very secret in what's essentially a Doom clone.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 10:19 am
by NeuralStunner
torridGristle wrote:That wouldn't look very secret in what's essentially a Doom clone.
It pretty much literally is a Doom clone, but not in the "90's FPS boom" sense. Doom 2's secret levels poke fun at earlier Id titles; In the same spirit, Freedoom could make fun of previous free/cheap FPSes.

I'm mainly talking about the old hand-drawn Paint art, but without it necessarily looking terrible. A generic alien/robot/zombie/cowboy (or some mix of those :P ) would probably be pretty obvious.

... Or it could be sapped for an old cut Freedoom monster. ;)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 11:20 am
by raymoohawk
those sound like good ideas neural :) , and yes we are going to avoid making it a real type of soldier, freedoom is part of some free software repositories including debian, and having a caricature of a real world military could make them drop freedoom

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 11:56 am
by Enjay
It is perhaps worth mentioning that, at this point at least, FreeDoom's secret levels are not particularly "themed" as far as I can tell. They are certainly not populated exclusively by the special Nazi-based enemy or anything like that anyway. So there isn't a need to try and tailor an enemy to suit that kind of environment.

Personally, I feel that a good, general purpose addition to the FreeDoom bestiary would be a far more useful than a themed enemy that could really only be used in a themed secret level: meaning it was only used in two of the core levels and almost useless to a modder wanting to base a mod on FreeDoom.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 1:56 pm
by Verdadero Foe
I think that the Nazi is a boring enemy, in fact, it could have been another zombie or an uber imp, something between imp---->demon or demon---->revenant. It's no good for any other level, and feels very "amateur" when used in normal maps. In Freedom it could be another floating enemy, or a fleshy-mechanical turret.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 2:09 pm
by Enjay
That would involve changing the properties/coding of the actor: something that FreeDoom does not attempt to do.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 2:36 pm
by raymoohawk
polishing the eliminator design

Image

i know the arms are weird and look backwards, but ill correct it in the next revision (ill prbably use those arms for the back view frames)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 3:11 pm
by Slax
Image
The all red look seems a bit underwhelming.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 3:12 pm
by Undead
I prefer the red. You made it look quite inconsistent.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Oct 28, 2014 3:18 pm
by raymoohawk
i think i like the brown more, ill see what the guys at dw think