[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Captain J wrote:ooh god, now that's amazing!
Thanks. If I can find some of the source sprites that Funktasm used, I might try something else. I'm still wondering how he's going to pull the floater off.

EDIT: Image
I got to poking around in The_Funktasm's thread, and I found a set of Duke 64 rips with this woman in one of the animated textures. I cut her out, and attempted to put the original stripper's legs on her with some edits. Maybe someone else can finish this, I can't be bothered to. :P

EDIT2: That hair reminds me of someone. I wonder who...
Image :wink:
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Hellstorm Archon »

Uboa wrote:Image :wink:
RUN

RUN FOR YOUR SPLEENS
User avatar
FLYBAT
Posts: 89
Joined: Thu Jul 19, 2012 3:04 pm

Re: [SPRITES] Spriting Carnival!!

Post by FLYBAT »

Hellstorm Archon wrote: RUN

RUN FOR YOUR SPLEENS
Why to run? She is not topless O_o
Will that picture be enough to make scalliano kill someone shortly after encountering it?
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Of course it will!

Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.
Image
User avatar
scalliano
Posts: 2848
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Damn, I'm looking good ...
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

scalliano wrote:Damn, I'm looking good ...
It's because of that chair.

I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Image
User avatar
scalliano
Posts: 2848
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Uboa wrote:It's because of that chair.
Uboa wrote:Image
What chair?
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

ART has to be the most annoying graphics format ever. Seriously, no graphics names to search for? Sure is fun surfing through thousands of textures to find 2 sprites. THEN, I find out that some stuff doesn't match! Way more frustrating than it needed to be.
Image
Yay, one more frame then I can copypasta most of it
Just realized I fucked up a little bit on one frame but it's not a huge deal
Duke 64 pistol if it isn't clear.

scalliano wrote:Damn, I'm looking good ...
Well, that was unexpected...
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: [SPRITES] Spriting Carnival!!

Post by mallo »

PermaNoob wrote:ART has to be the most annoying graphics format ever. Seriously, no graphics names to search for? Sure is fun surfing through thousands of textures to find 2 sprites.
Wolf3D graphic format work the same. The difference is, the Wolf3D format have more tools that made browsing through the millions (okay, 400) of sprites easier.

Nice sprites, but they have a bit weird lighting when reloading.
doomfiend wrote:
scalliano wrote:
Spoiler:
Not gonna lie... the first thing I thought of when I saw that pixelated foot was Binding of isac...
Oh, you mean Jet Set Willy? :P
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

The lighting on the reload is the same lighting from the duke original, so that's only partially my fault since I had to construct it from separate sprites.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: [SPRITES] Spriting Carnival!!

Post by mallo »

Well, then the lighting's very good! :P
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Image
I'd be surprised if he doesn't. It looks fantastic!
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Enjay wrote:
Uboa wrote:I tried a second angle out. I won't go too much farther unless Funktasm likes it.
Image
I'd be surprised if he doesn't. It looks fantastic!
Thanks, Enjay.
The_Funktasm
Posts: 612
Joined: Tue Mar 17, 2009 5:12 am
Location: done making ZDF free sprites

Re: [SPRITES] Spriting Carnival!!

Post by The_Funktasm »

Uboa wrote:Of course it will!

Also, regarding The_Funktasm's mockups, I started on the power armor. The original mockup is on the right, my replication is on the top-left. Now that I have a gradient map, this should be fairly simple.
Image
Wow, that looks great! It looks less blurry and more defined than mine. Thank you for the help with these but I feel kind of weird getting help this early given my track record on projects. More reason to keep working at it I suppose.
flying chainguy.png
This should be good for flight.
Last edited by The_Funktasm on Sun Jun 30, 2013 5:14 pm, edited 1 time in total.
User avatar
Uboa
Posts: 634
Joined: Sun Feb 19, 2012 8:53 pm
Location: Poniko's House
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

It'd definitely help if you could give me a picture with just the rifle.
Post Reply

Return to “General”