i hope i'm not too late.

Captain J wrote:(of course.) or guarding yourself.well, it's now goes straight. also that's gonna working if you put this as swing
i hope i'm not too late.
Batandy wrote:That might look wierd because the angle of the sledgehammer doesn't change.
sorry for critism payback B. this sprite going to be more useful when i rotate this sprite for full animations. and just like what CAD said before, him and wildweasel is going to take care of this. also this sprite's model shot is belongs to him too.Batandy wrote:That might look wierd because the angle of the sledgehammer doesn't change.
well, of course! because this model is from serious sam 3: BFG! everything on this game is so bright. but i don't think high contrast weapon sprites are not as useless. we have a simple way to handle this; make this PNG into doom palette, or make it more darker.Also, doomguy's hands don't fit, the contrast is too different from the weapon's
Gez wrote:The problem with the sleeves is that it looks like there's an elastic holding it tight around the wrist.
PermaNoob wrote:His hands are also really pale.
his finger was used to be like that, you know. just let's us watch uboa's fixin' things.Krispy wrote:Also he has a midget little finger.
Krispy wrote:His fingers look chopped off. Maybe show their bottoms kind of facing backwards? Also he has a midget little finger.
Ichor wrote:Krispy wrote:His fingers look chopped off. Maybe show their bottoms kind of facing backwards? Also he has a midget little finger.
They aren't chopped off. They're pointing inward (or rather, outward toward the target).
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