[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Mon Jun 17, 2013 7:35 pm

Speaking of Duke...
Image
Ripped from Zombie Crisis and re-handed. Hopefully, someone can use them. About those 2 chainsaw sprites, making them widescreen-friendly would take some work.
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Mon Jun 17, 2013 10:43 pm

Probably not gonna make a full set, but here it is anyway.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Tue Jun 18, 2013 3:02 am

Ctrl+Alt+Destroy wrote:Probably not gonna make a full set, but here it is anyway.

Image

Oh, come now. You know someone could use that. :wink:
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Jun 18, 2013 4:20 am

awesome spriting, uboa! just like new weapon sprites come from unfinished action doom 3...:D

Ctrl+Alt+Destroy wrote:Probably not gonna make a full set, but here it is anyway.
Spoiler: don't wanna make triple images that's all yo.
is this model from serious sam BFE's sludgehammer? this palette is more looks like it to me!
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Re: [SPRITES] Spriting Carnival!!

Postby Princess Viscra Maelstrom » Tue Jun 18, 2013 4:34 am

gerolf wrote:
Gothic wrote:More lazy edits
Image

Looks like a Duke Nukem weapon :p

isn't that a Doom-handed weapon from Hacx?
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Re: [SPRITES] Spriting Carnival!!

Postby CaptainToenail » Tue Jun 18, 2013 7:57 am

Yeah, and it's cool. Looks like a lightning claw/power fist. :)
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Tue Jun 18, 2013 8:41 am

Uboa wrote:Oh, come now. You know someone could use that.

Yeah. I could use it too, but the real problem is, I don't think I'd have the right Doomguy hand templates to hand it with.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Jun 18, 2013 9:08 am

Ctrl+Alt+Destroy wrote:real problem is, I don't think I'd have the right Doomguy hand templates to hand it with.
ZFhB7sn1.png
WO shadow

ZFhB7sn.png
W shadow

needa hand?...again. thanks to the eriance for machete sprite hand!
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Tue Jun 18, 2013 9:22 am

Yeah, the first frame is always the easiest, but I'm talking about the swinging frames. That's the hard part. I'll see what I can do I suppose.
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Tue Jun 18, 2013 10:48 am

Ctrl+Alt+Destroy wrote:Yeah, the first frame is always the easiest, but I'm talking about the swinging frames. That's the hard part. I'll see what I can do I suppose.

I might be able to animate that with just the one frame, though I'm sure just one more frame might not hurt.
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Tue Jun 18, 2013 11:00 am

That would be very nice if you could do that, weasel. And I'll try to rip another frame for you. But it might be a bit more tricky this time. I got that image from Google just to use as an experiment, but it actually turned out very well. I own Serious Sam 3, and I can rip from screenshots, but it might look a different. Which frame would you have in mind (which angle, etc.)?

Oh yeah, almost forgot. I was just messing around with this.

Image

I used Batandy's idle sawed-off frame that he ripped and just cleaned it up.. A lot.
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Tue Jun 18, 2013 11:23 am

Ctrl+Alt+Destroy wrote:Which frame would you have in mind (which angle, etc.)?

Somewhere in the middle of the swing (pointing more to the left of where the current frame is, I'd imagine). It's difficult to describe it, really. =P
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Tue Jun 18, 2013 11:32 am

So, somewhere around this angle?
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Tue Jun 18, 2013 11:56 am

Actually, probably something more like this (for a vaguely downward-diagonal swing). I can handle the rest with Offsets and probably heavy abuse of A_SetPitch/A_SetAngle. =P
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Re: [SPRITES] Spriting Carnival!!

Postby Ctrl+Alt+Destroy » Tue Jun 18, 2013 11:58 am

Ah, I see. I'll get started as soon as I can. :P
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