[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Assassin of Purity
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Re: [SPRITES] Spriting Carnival!!

Post by Assassin of Purity »

Are those going to be used in a Doom mod or are they to examine?
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Assassin of Purity wrote:Are those going to be used in a Doom mod or are they to examine?
Kinda both, really. I have plans to make a mod using those and some others similar.
Assassin of Purity
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Re: [SPRITES] Spriting Carnival!!

Post by Assassin of Purity »

VriskaSerket wrote:
Assassin of Purity wrote:Are those going to be used in a Doom mod or are they to examine?
Kinda both, really. I have plans to make a mod using those and some others similar.
Interesting. I hope your project goes well.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

The meat item is a "medikit" for when you control the dinosaurs in the "Extra Crisis" colosseum mode. There's another item exclusive for the Triceratops, which is some kind of plant, used as a medikit (The Triceratops is a herbivore).

Hope it was helpful.

EDIT:

Image

What they do, i don't know. Maybe they restore your chakra.

credz to zrrion the insect.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Finally, another way to heal myself with karma! :D
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

Ripped from "Homefront: The Revolution". not a good rip at all, but useful for snapshots, i guess?

Image
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Shrink it then it's good to use, i guess!
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

I've started coloring Scalliano's zombie's weapon so it'd fix better with my mod's cattleprod weapon skin's colors, and also tried to stop the moving blood spot:

Image

Then, this always-raising-gun-broken-visor-with-blood-face guy was born. :mrgreen:

Image

I guess I'll finish and use both variations.
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

Captain J wrote:Shrink it then it's good to use, i guess!
how much? like... default Doom resolution?
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Obviously, yeah.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Endie wrote:
Captain J wrote:Shrink it then it's good to use, i guess!
how much? like... default Doom resolution?
Or, if you want to keep it hi-res, it can be scaled down to the right size using GZDoom's scaling abilities. Of course, it won.t match the look of other weapons but it will be nice and detailed in game.

Ravick wrote:Image
The helmet looks as if it is sitting a bit high, particularly on this one. I think it would look better 1 pixel lower.
el armadillo2
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Re: [SPRITES] Spriting Carnival!!

Post by el armadillo2 »

agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)
el armadillo2 wrote:Didn't i see this before?
I don't believe so. Unless someone had the idea before me.
I actually found what i was talking about, looks really similar. viewtopic.php?f=3&t=15080&start=5565
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I searched through gamebanana and found some old stuff. However i haven't sprited them until now!! So here you go-
Spoiler: click ere
I'm getting old, i guess. Some of them doesn't look perfect to my eyes. Improvements are always welcome, tho!
Last edited by Captain J on Sat Oct 20, 2018 12:53 pm, edited 1 time in total.
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

Oh those snapshots <3
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Enjay wrote:
Ravick wrote:Image
The helmet looks as if it is sitting a bit high, particularly on this one. I think it would look better 1 pixel lower.
I haven't seem this before. :o

Actually, last night I was experimenting and it gets to this:

Image

But I'm now guessing the problem persists, right? =/
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