[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Are those going to be used in a Doom mod or are they to examine?
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
Kinda both, really. I have plans to make a mod using those and some others similar.Assassin of Purity wrote:Are those going to be used in a Doom mod or are they to examine?
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Re: [SPRITES] Spriting Carnival!!
Interesting. I hope your project goes well.VriskaSerket wrote:Kinda both, really. I have plans to make a mod using those and some others similar.Assassin of Purity wrote:Are those going to be used in a Doom mod or are they to examine?
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
The meat item is a "medikit" for when you control the dinosaurs in the "Extra Crisis" colosseum mode. There's another item exclusive for the Triceratops, which is some kind of plant, used as a medikit (The Triceratops is a herbivore).
Hope it was helpful.
EDIT:
What they do, i don't know. Maybe they restore your chakra.
credz to zrrion the insect.
Hope it was helpful.
EDIT:
What they do, i don't know. Maybe they restore your chakra.
credz to zrrion the insect.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Finally, another way to heal myself with karma!
- Endie
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Re: [SPRITES] Spriting Carnival!!
Ripped from "Homefront: The Revolution". not a good rip at all, but useful for snapshots, i guess?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Shrink it then it's good to use, i guess!
Re: [SPRITES] Spriting Carnival!!
I've started coloring Scalliano's zombie's weapon so it'd fix better with my mod's cattleprod weapon skin's colors, and also tried to stop the moving blood spot:
Then, this always-raising-gun-broken-visor-with-blood-face guy was born.
I guess I'll finish and use both variations.
Then, this always-raising-gun-broken-visor-with-blood-face guy was born.
I guess I'll finish and use both variations.
- Endie
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Re: [SPRITES] Spriting Carnival!!
how much? like... default Doom resolution?Captain J wrote:Shrink it then it's good to use, i guess!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Obviously, yeah.
Re: [SPRITES] Spriting Carnival!!
Or, if you want to keep it hi-res, it can be scaled down to the right size using GZDoom's scaling abilities. Of course, it won.t match the look of other weapons but it will be nice and detailed in game.Endie wrote:how much? like... default Doom resolution?Captain J wrote:Shrink it then it's good to use, i guess!
The helmet looks as if it is sitting a bit high, particularly on this one. I think it would look better 1 pixel lower.Ravick wrote:
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Re: [SPRITES] Spriting Carnival!!
I actually found what i was talking about, looks really similar. viewtopic.php?f=3&t=15080&start=5565agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)
I don't believe so. Unless someone had the idea before me.el armadillo2 wrote:Didn't i see this before?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
I searched through gamebanana and found some old stuff. However i haven't sprited them until now!! So here you go-
Spoiler: click ereI'm getting old, i guess. Some of them doesn't look perfect to my eyes. Improvements are always welcome, tho!
Last edited by Captain J on Sat Oct 20, 2018 12:53 pm, edited 1 time in total.
- Endie
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Re: [SPRITES] Spriting Carnival!!
Oh those snapshots <3
Re: [SPRITES] Spriting Carnival!!
I haven't seem this before.Enjay wrote:The helmet looks as if it is sitting a bit high, particularly on this one. I think it would look better 1 pixel lower.Ravick wrote:
Actually, last night I was experimenting and it gets to this:
But I'm now guessing the problem persists, right? =/