[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Mr.Enchanter wrote:StRifle
Image
Now this style is what all true rebels strifves for!
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Some firing animations
ImageImage

Muzzle flashes by hq-hq on deviantart: http://hq-hq.deviantart.com/art/muzzle- ... -189572285
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Image
I love that thumb.
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Skelegant wrote:That looks like it'd work well in a Blood mod, with a little tidying up :D
Image
This is meant to be a nuclear grenade, but it looks a little too much like a Sith pokeball :-?
nakkemake wrote:Image
I love that thumb.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

You don't have to double post for reply because you still can reply the previous post in one post. Also, the edit button is up there for a reason.
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Captain J wrote:You don't have to double post for reply because you still can reply the previous post in one post. Also, the edit button is up there for a reason.
You would think this is common knowledge by now.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I'm just telling him a fact. And i know it, i want to share the tip to him. And of course i know everyone is not familiar with this, so i wanted to give him a tip.

Maybe what i said was dickish or being informative so much? Then i apologize, couldn't made it mild.
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Sorry for doubleposting, that was an accident. For some reason it can't be deleted.
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Re: [SPRITES] Spriting Carnival!!

Post by Devianteist »

nakkemake wrote:Sorry for doubleposting, that was an accident. For some reason it can't be deleted.
Usually a post can't be deleted once someone has replied to it or after it.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Indeed. And my bad, but just for once to you. I've considered the PM-ing, but i thought replying sounded like more informative to anyone who still don't know how to use the buttons on the posts. Since it ain't a common knowledge to everyone, after all. Haha.

EDIT:
VriskaSerket wrote:I can't stop making BFG edits.
Image
Image
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My idea was that this thing fires a constant green beam of death, with a round rotating "muzzleflash", much like the Doom 3 BFG's chargeup effect.
I'm thinking it acts like Lighting gun, but it's BIG, green and more deadlier!
Last edited by Captain J on Thu Aug 25, 2016 11:31 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

I can't stop making BFG edits.
Image
Image
Image
My idea was that this thing fires a constant green beam of death, with a round rotating "muzzleflash", much like the Doom 3 BFG's chargeup effect.

And this I don't even know anymore.
Image
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Re: [SPRITES] Spriting Carnival!!

Post by doomfiend »

VriskaSerket wrote:I can't stop making BFG edits.
Image
Image
Image
My idea was that this thing fires a constant green beam of death, with a round rotating "muzzleflash", much like the Doom 3 BFG's chargeup effect.

And this I don't even know anymore.
Image
Would it be possible if I could use that bfg?
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Re: [SPRITES] Spriting Carnival!!

Post by silentzora »

Magazine swap sequence for the Realm 667 Light Machine Gun (LMG), complete with customized barrel to match the sequence more closely. I know, I know - This isn't exactly how LMGs work. But come on, if we have plasma rifles, surely we should just have simple mag swaps for MGs by now, right?

...Right?

Sprite credit: HellCattX (magazine, rear iron sight, base center-held sprites), Railgunner (damn near everything else)
LMGReload.png
It looks better in-game.
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

doomfiend wrote:Would it be possible if I could use that bfg?
Sure, go ahead.
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Re: [SPRITES] Spriting Carnival!!

Post by Laggy »

Image

How do I sprite fries on a plate?

(I'm using a custom palette btw)
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