[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7
The Hexen serpent class would probably help there: [wiki]Classes:Serpent[/wiki]. Or maybe you just need the [wiki]Actor_flags#CANTLEAVEFLOORPIC[/wiki] flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?
User avatar
RSSwizard
Posts: 237
Joined: Mon Jan 11, 2016 3:55 pm

Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

Over in resources a doom palette version of my recent wraith fireball rip was requested, and I delivered it. However the plasma version was bright blue as you might expect. Though the btsx version was sort of a colder, potentially cryo projectile so I modified it with doompal in mind to be abit darker.

As you would expect its gonna be nasty... but consider that if you have Renderstyle Add, with a diminishing tail, and its going relatively fast the garbling in the projectile might actually look pretty cool.

Edit: Ive also added a darker plasma sprite for being used with a diminishing tail at lower opacities so that it doesnt look like it has a washed out center glow. This one is kinda universal for blue plasma.
Attachments
PlasmaAfterimage.png
PlasmaAfterimage.png (2.31 KiB) Viewed 1030 times
MCNastyPlasma.png
MCNastyPlasma.png (2.08 KiB) Viewed 1070 times
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

ZioMcCall wrote:
VriskaSerket wrote:Big Fortress Gun
Image
Hmmm,dunno for witch weapon of TF2 could be a cool reskin.
It's a Cow Mangler mod.
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: [SPRITES] Spriting Carnival!!

Post by ZioMcCall »

VriskaSerket wrote:
ZioMcCall wrote:
VriskaSerket wrote:Big Fortress Gun
Image
Hmmm,dunno for witch weapon of TF2 could be a cool reskin.
It's a Cow Mangler mod.
Will be cool use this shitty Rocket launcher XD
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.

And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
User avatar
ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: [SPRITES] Spriting Carnival!!

Post by ZioMcCall »

Captain J wrote:I don't think term Shitty describes this skin with respect. Also it replaces soldier's another weapon called cow mangler 5000. It acts like rocket launcher, but instead it's energetic.

And i think this skin looks just fine, except such kind style won't gonna fit the doom style.
I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.
User avatar
Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Redead-ITA »

I used that skin in game banana before it was posted here
it had a glitch in wich set all the rocket launchers Like it positioned the BFG so Down and not on your shoulder
and thats i had to remove it later
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

ZioMcCall wrote:I meaning that the Cow mangler is shitty,not the skin.Seriously,the cow mangler is good vs other players but don't deal damage at other sentries.It's always better use the stock Rocket launcher or the Original,if you love Quake.
Besides of cow mangler, every weapons has their disadvantages. But at least it's your opinion i can respect.
User avatar
Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

Soviet MG Jeep concept for my upcoming mod.
Image
User avatar
BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: [SPRITES] Spriting Carnival!!

Post by BFG »

Enjay wrote:
BFG wrote:and tried to think of a way that the sewer creature from Dark Forces could be used in a Doom map, without it popping out of a liquid texture, it would move around like that slime monster in Corr7
The Hexen serpent class would probably help there: [wiki]Classes:Serpent[/wiki]. Or maybe you just need the [wiki]Actor_flags#CANTLEAVEFLOORPIC[/wiki] flag (making it stay on whatever floor texture it was placed on) and want to code the rest of the behaviour yourself?
Thanks for the tips Enjay :) I forgot to mention in my previous post that I made the sprites awhile ago and was thinking of sending them to Lex Safonov for her Dark Forces randomizer wad, which would mean the monster would not be deliberately placed in the map and could appear anywhere, I did think of putting in a feature suggestion of random spawners that only drop certian monsters down if they are standing on set textures, that way monsters like the HeXen Stalker could be used in spawners.
Since I heard about that there's a part of P_LineOpening which reads which texture an enemy is standing on.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Snub nose revolver time.
Attachments
SnubNose.png
SnubNose.png (8.25 KiB) Viewed 716 times
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

^ Fucking Cool.
Here's some fresh radiation suits i've made. The first one i made and some color variations for those who like radsuits.

Image

Image
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: [SPRITES] Spriting Carnival!!

Post by Gez »

GAA1992 wrote:some color variations for those who like ravesuits
Image

Let's uphold our glorious traditions.
Last edited by Gez on Sun Oct 16, 2016 3:12 pm, edited 1 time in total.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Lemme guess... Colorful Hell?
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Gez wrote:some color variations for those who like ravesuits
Image
I see that pun in there, HAHAH, Hazmat disco party.

I just made them these colors to avoid having only a white lonely one, so, if you want to use them, paint them, feel free DoomKraken.
Post Reply

Return to “General”