My impression was that it was meant to be a replacement base for WADs, similar enough for levels to not look like garbage but different enough not to be a ripoff.TheMightyHeracross wrote:You're missing the point of Freedoom. It's meant to be a separate game with its own style, not a Doom ripoff. Resources too similar to Doom's have been removed before. I'm all for removing the hell theme. In fact, I think the name "Freedoom" itself is a bit false.doomjedi wrote:I still think that without classic "hellish" theme it loses something...very core about Doom experience...it's whole other game. Slugs and such....it's not...the same.
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
I believe the idea is to keep the hell theme only for compatibility with PWADs (so there are hell textures and flats), but develop Freedoom's own levels along different themes.
And Freedoom has grown from the original concept of merely being a way to play Doom mods as a freeloader. It's looking to get its own personality and actually merit having a different IWAD name and being treated as a different game by ports. Let's face it, all Freedoom developers already have Doom, so making a sorta-new game is more interesting (and therefore more motivating) than creating a legally dubious clone.
And Freedoom has grown from the original concept of merely being a way to play Doom mods as a freeloader. It's looking to get its own personality and actually merit having a different IWAD name and being treated as a different game by ports. Let's face it, all Freedoom developers already have Doom, so making a sorta-new game is more interesting (and therefore more motivating) than creating a legally dubious clone.
Re: [SPRITES] Spriting Carnival!!
That certainly was the original main goal and is what I was alluding to when I said "I think that it is still compatible enough with Doom to fulfil its main goals" but, as Gez implied, it's moved on a bit since then too.XCVG wrote:My impression was that it was meant to be a replacement base for WADs, similar enough for levels to not look like garbage but different enough not to be a ripoff.
- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
This frame was missing...
- Slax
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Re: [SPRITES] Spriting Carnival!!
Makes me think of the Sgt. Shivers shotgun gifs. OM NOM NOM!Carbine Dioxide wrote:
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Re: [SPRITES] Spriting Carnival!!
There is a lot more where that came from! I was going to post the GIF, but I derped up the bolt.
Credits to the Rail Gunner for the pick up.
Credits to the Rail Gunner for the pick up.
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
mag-muncher, never fires bullets but eating a mag.Slax wrote:Carbine Dioxide wrote:NOM NOM NOM!
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Re: [SPRITES] Spriting Carnival!!
BWAHAHAHAHAHASlax wrote:Makes me think of the Sgt. Shivers shotgun gifs. OM NOM NOM!
Try making the animation a little faster, it doesn't look right.
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Re: [SPRITES] Spriting Carnival!!
Here's a Type 4/5 "Japanese Garand".
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Re: [SPRITES] Spriting Carnival!!
Very nice, Jazz Master!
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Re: [SPRITES] Spriting Carnival!!
frankly, i don't see any different between with garand but ironsight. can you least change the colors?
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Re: [SPRITES] Spriting Carnival!!
felt the doom palette one required even more doomyness...Eriance wrote:Making explosions for DE to replace the stolen Hexen graphics.
Doom Palette
Unedited Trucolor version for those that wanna use it or recolor for another game/project.
Feel free to use in w/e.
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Re: [SPRITES] Spriting Carnival!!
oh! i like what i see
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Re: [SPRITES] Spriting Carnival!!
Term was showing off some GMOD stuff which got me in the mood for some ripping.
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Re: [SPRITES] Spriting Carnival!!
Ol' Rusty. It even has a slide for the kids. Weee!