[SPRITES] Spriting Carnival!!

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Canned Yams
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Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

probably the final version
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better or worse?
better or worse?
StG-17.png (31.64 KiB) Viewed 1767 times
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks nice and Futuristic enough!
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Pandut
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Re: [SPRITES] Spriting Carnival!!

Post by Pandut »

BioRenegat wrote:Hello everybody, recently I decided to take spriting more seriously, and at this point I managed to cook up this creature (it's utilizing doom palette). Obviously I need to add some final layer of polish to it, since currently it looks rough, so, I was wondering, what could I do to make it look more doom stylised (well, or just simply better in overall)? I still can't really get hang of this aspect.
This looks really rad. One thing that really helps with trying to nail the doom look is Contrast. Use Multiply and Overlay layers for shading/lighting.

Image
Messed around with it for like a minute in photoshop so you can see what I mean. Not a perfect job but it's just an example. It's a really high-rez sprite, so I'd look at the Arachnotron/Spidermastermind/Archvile sprites as a reference as I believe those were made from actual physical models while all the other monsters were hand drawn.
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Ghastly
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Re: [SPRITES] Spriting Carnival!!

Post by Ghastly »

Remaker wrote:It's been a long time since I made a sprite set, such as the possessed marine I made. So here, have a Pistol ZSpecOps dude.
Possible bald version, more relative to his Doom 3 counterpart, might happen.
Skelegant wrote:Very nice :D Just needs some lighting on the firing frames
Very nice, both of you! If one of you can send me the set as individual sprites (it's been a long time since I've cut a sheet and would take me a while), I can code it up and add it to the pack on R667.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

LossForWords wrote:
osjclatchford wrote: All I think of is; *portman pulls out some drugs and sings his heart out*
that sprite sheet:
:wub:
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

the doom pistol, but it looks more like an actual beretta.
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xGaqud8.png
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AlphaSoraKun
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Re: [SPRITES] Spriting Carnival!!

Post by AlphaSoraKun »

LossForWords wrote:the doom pistol, but it looks more like an actual beretta.
Looks really good, I sure would love to see more frames.
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Re: [SPRITES] Spriting Carnival!!

Post by Rhebiz »

Does anybody know who made this? If so is this a thread where we can ask?
7cce1c5d953747ec13f126e97befb05e.png
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InsanityBringer
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Re: [SPRITES] Spriting Carnival!!

Post by InsanityBringer »

that is made by MidoriMan, I believe.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

uh, here ya go, more frames. feel free to do whatever you want with them, guys.
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xGaqud8.png
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BioRenegat
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Re: [SPRITES] Spriting Carnival!!

Post by BioRenegat »

Pandut wrote: Messed around with it for like a minute in photoshop so you can see what I mean. Not a perfect job but it's just an example. It's a really high-rez sprite, so I'd look at the Arachnotron/Spidermastermind/Archvile sprites as a reference as I believe those were made from actual physical models while all the other monsters were hand drawn.
silentw wrote: Never thought I'd see people using Warframe models for Doom sprites, interesting.
Your pixel aspect ratios are off - there are very large square 'blood' bits in the death, but the rest of the sprite is very high-res. I would suggest tracing over it after resizing it down, as it is quite busy and doesn't have a clear silhouette.
I can't stress enough my gratitude, you really helped me out to get started with spriting, thank you. I did some work with this enemy, basically, I decreased height of the monster, since I forgot to accommodate for the doom aspect ratio correction, also, I traced model, and added some shading (by the way, thanks for your example, Pandut, that was a really helpful reference to me) and light effects for the shooting states. At this point, I feel like it's in a pretty decent shape, but I will do some more testing, before releasing these finished sprites.
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Re: [SPRITES] Spriting Carnival!!

Post by Rhebiz »

Heres an ssg gif:
SSGGIF.gif
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Pretty rough still
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The_Abysswalker
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Re: [SPRITES] Spriting Carnival!!

Post by The_Abysswalker »



Spritework for QCDE
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pixeln00b_Topeka
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Re: [SPRITES] Spriting Carnival!!

Post by pixeln00b_Topeka »

The_Abysswalker wrote:

Spritework for QCDE
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS
Exactly what D4D and Zion were missing! But you're doing your own mod, so...
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

The_Abysswalker wrote:

Spritework for QCDE
I'd like to imagine those red dots are lipstick marks.
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