Thanks. But I still need your opinion about which sprite is better for mod.Bites! wrote:Nice Sprites! You have done a good jobEmperorGrieferus wrote:I'm doing an accurate version of Gifty's Smooth Doom (By accuracy I mean MORE smoother pistol, shotgun and SSG animations and correspondence of offsets of some weapon sprites to original. Also, it's compatible with Zandronum and old versions of GZDoom). Some minutes ago I made enhanced version of SSG based on shotgun's first sprite from press-release of Doom 1. After this I've been inspired by SSG's first sprite from Doom Raro and made a second version. Now I need to choose, which of these sprites would be better for my version of Smooth Doom.
[SPRITES] Spriting Carnival!!
-
- Posts: 108
- Joined: Wed May 31, 2017 5:39 am
Re: [SPRITES] Spriting Carnival!!
- LossForWords
- Posts: 672
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [SPRITES] Spriting Carnival!!
bustin' doesn't feel good.
- Attachments
-
- shotta.png (12.94 KiB) Viewed 1327 times
Re: [SPRITES] Spriting Carnival!!
How many times do I have to repeat this rule: You NEVER shoot another man in the balls, even if it's a decomposing, walking corpse possessed by the demons of hell! You just don't do it!
Then again, this would fit right into a RoboCop TC.
Then again, this would fit right into a RoboCop TC.
Last edited by Cherno on Thu Jan 31, 2019 5:23 pm, edited 1 time in total.
-
- Posts: 108
- Joined: Wed May 31, 2017 5:39 am
Re: [SPRITES] Spriting Carnival!!
Should I upload my version of Smooth Doom?EmperorGrieferus wrote:I'm doing an accurate version of Gifty's Smooth Doom (By accuracy I mean MORE smoother pistol, shotgun and SSG animations and correspondence of offsets of some weapon sprites to original. Also, it's compatible with Zandronum and old versions of GZDoom). Some minutes ago I made enhanced version of SSG based on shotgun's first sprite from press-release of Doom 1. After this I've been inspired by SSG's first sprite from Doom Raro and made a second version. Now I need to choose, which of these sprites would be better for my version of Smooth Doom.
Re: [SPRITES] Spriting Carnival!!
lol guess that's one way of looking at it.Assassin of Purity wrote:Wolfenstein anime edition?ImpieTwo wrote:All the "episode" bosses from the Junoverse.
- LossForWords
- Posts: 672
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [SPRITES] Spriting Carnival!!
ok, remember that smg i posted a buncha pages ago? yeah, now it's a pdw and it has a silencer and scope.
Re: [SPRITES] Spriting Carnival!!
Some experiments in blender this week.
- Attachments
-
- WehrmachtSoldier004.png (4.92 KiB) Viewed 1220 times
-
- WehrmachtSoldier003.png (6.92 KiB) Viewed 1226 times
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
1st one is too much gleaming and bright tbh. Despite that Nazi probably wears fabric uniform. So i prefer the 2nd one!
- VriskaSerket
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
- Contact:
Re: [SPRITES] Spriting Carnival!!
How about brightening the 2nd one a bit like this?Doom Juan wrote:Some experiments in blender this week.
- Attachments
-
- brighter boi
- WehrmachtSoldier003WoopEdition.png (7.62 KiB) Viewed 1122 times
Re: [SPRITES] Spriting Carnival!!
Cheers for the input folks!
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
- Attachments
-
- WehrmachtSoldier005.png (6.39 KiB) Viewed 1058 times
- LossForWords
- Posts: 672
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [SPRITES] Spriting Carnival!!
uuhhhhh mac-10, the reboot. i'm on a old-sprite-remaking roll now, i guess.
- Attachments
-
- 27051 (2).png (10.26 KiB) Viewed 1011 times
Re: [SPRITES] Spriting Carnival!!
The proprtions look kinda off IMO... everythig below the waist seems a little bit too large, but good work nonethelessDoom Juan wrote:Cheers for the input folks!
Added noise to the uniform, adjusted brightness/contrast and used the shiny helmet from the shiny variant (may use that style for guns/tanks/etc).
Re: [SPRITES] Spriting Carnival!!
The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
-
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
Doom Juan wrote:The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
can you do a base sheet as a referance?
Re: [SPRITES] Spriting Carnival!!
How do you mean? New to Blender remember.ThrashfanBert1994 wrote:Doom Juan wrote:The proportions might seem off with the arms because they are bent in the model, not rigged it fully yet.
can you do a base sheet as a referance?