[SPRITES] Spriting Carnival!!

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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

One of the things i like most about spriting is when i go back to previous, not-as-good sprites i did in the past and give them a new chance to shine. This is my redone version of one of my first sprite rips, a Browning Hi-Power Pistol.

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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

jdredalert wrote:One of the things i like most about spriting is when i go back to previous, not-as-good sprites i did in the past and give them a new chance to shine. This is my redone version of one of my first sprite rips, a Browning Hi-Power Pistol.

Image
You got any reloads for that?
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

No, sorry. I used my already limited amount of frames from the previous, bad looking attempt. But hey, i believe you can come up with something using frames #3 and #4.

PS: For some reason i knew you would take interest in the HP. :P I might be wrong, but i think i saw you looking for one in the past. Am i right?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That pickup sprite is certainly has the HQ quality!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Captain J wrote:... is that Bloody Skull is the projectile? Because, i'm sure it was just a chunk of meat in the original game!
no thats the head gib. the projectile i use is simply brutal doom's guts (its all in dih...)
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

[quote="simploo"]Redone the Summoner using the DOOM Color Palette.

beautiful, when it be done since i might give you credit on my upcoming project.
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MarlboroMike2100
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Re: [SPRITES] Spriting Carnival!!

Post by MarlboroMike2100 »

Finally finished a really old scientist sprite and did a double take on it. If used credit, if edited co-credit.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

i modified the auto shotgun into a striker-12.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks very sharp, clean and promising!
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

very boosted striker pack. with left and right variations, reloads and pickups.
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542701.png
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

osjclatchford wrote:tried to do more to this that Vader started:
progress.png
bit meh so i guess it needs more practiced hands...
All I can say is 'please, continue'. :)
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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

osjclatchford wrote: well yeah, that goes without saying. anyway, showed you that to show you this:

its a quake_zombie!
essentially based on horror-movie-guy's zombiefodder with the head off of vaders blood-civvie-zombie remix from above!

I did this with the intention of use in descent into heresy (which is why the gib animation is more heretic style than doom)
but if anyone else wants to use it, be my guest!
That's fantastic! :D
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

LossForWords wrote:i modified the auto shotgun into a striker-12.
All it needs now is Decorate code to make it unreliable to fire, take forever to reload, and cause damage to the player whenever it's fired!
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

LossForWords wrote:very boosted striker pack. with left and right variations, reloads and pickups.
Looks doomish, nice.
any plans for a centered version?
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

ImpieTwo wrote:
LossForWords wrote:*purotekuta shotogan*
All it needs now is Decorate code to make it unreliable to fire, take forever to reload, and cause damage to the player whenever it's fired!
then, i'd need to make it a streetsweeper. and also, it needs to have an even slower firerate, because of the drum rotating. with the first half of the trigger pull, taking 3 extra seconds before firing.
YukesVonFaust wrote:any plans for a centered version?
well, whaddya know? i actually kinda do.
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