[SPRITES] Spriting Carnival!!
- jdredalert
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Re: [SPRITES] Spriting Carnival!!
One of the things i like most about spriting is when i go back to previous, not-as-good sprites i did in the past and give them a new chance to shine. This is my redone version of one of my first sprite rips, a Browning Hi-Power Pistol.
- TheRailgunner
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Re: [SPRITES] Spriting Carnival!!
You got any reloads for that?jdredalert wrote:One of the things i like most about spriting is when i go back to previous, not-as-good sprites i did in the past and give them a new chance to shine. This is my redone version of one of my first sprite rips, a Browning Hi-Power Pistol.
- jdredalert
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Re: [SPRITES] Spriting Carnival!!
No, sorry. I used my already limited amount of frames from the previous, bad looking attempt. But hey, i believe you can come up with something using frames #3 and #4.
PS: For some reason i knew you would take interest in the HP. I might be wrong, but i think i saw you looking for one in the past. Am i right?
PS: For some reason i knew you would take interest in the HP. I might be wrong, but i think i saw you looking for one in the past. Am i right?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
That pickup sprite is certainly has the HQ quality!
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Re: [SPRITES] Spriting Carnival!!
no thats the head gib. the projectile i use is simply brutal doom's guts (its all in dih...)Captain J wrote:... is that Bloody Skull is the projectile? Because, i'm sure it was just a chunk of meat in the original game!
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Re: [SPRITES] Spriting Carnival!!
[quote="simploo"]Redone the Summoner using the DOOM Color Palette.
beautiful, when it be done since i might give you credit on my upcoming project.
beautiful, when it be done since i might give you credit on my upcoming project.
- MarlboroMike2100
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Re: [SPRITES] Spriting Carnival!!
Finally finished a really old scientist sprite and did a double take on it. If used credit, if edited co-credit.
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
i modified the auto shotgun into a striker-12.
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- Captain J
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Re: [SPRITES] Spriting Carnival!!
Looks very sharp, clean and promising!
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
very boosted striker pack. with left and right variations, reloads and pickups.
Re: [SPRITES] Spriting Carnival!!
All I can say is 'please, continue'.osjclatchford wrote:tried to do more to this that Vader started:bit meh so i guess it needs more practiced hands...
Re: [SPRITES] Spriting Carnival!!
That's fantastic!osjclatchford wrote: well yeah, that goes without saying. anyway, showed you that to show you this:
its a quake_zombie!
essentially based on horror-movie-guy's zombiefodder with the head off of vaders blood-civvie-zombie remix from above!
I did this with the intention of use in descent into heresy (which is why the gib animation is more heretic style than doom)
but if anyone else wants to use it, be my guest!
Re: [SPRITES] Spriting Carnival!!
All it needs now is Decorate code to make it unreliable to fire, take forever to reload, and cause damage to the player whenever it's fired!LossForWords wrote:i modified the auto shotgun into a striker-12.
- YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!
Looks doomish, nice.LossForWords wrote:very boosted striker pack. with left and right variations, reloads and pickups.
any plans for a centered version?
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
then, i'd need to make it a streetsweeper. and also, it needs to have an even slower firerate, because of the drum rotating. with the first half of the trigger pull, taking 3 extra seconds before firing.ImpieTwo wrote:All it needs now is Decorate code to make it unreliable to fire, take forever to reload, and cause damage to the player whenever it's fired!LossForWords wrote:*purotekuta shotogan*
well, whaddya know? i actually kinda do.YukesVonFaust wrote:any plans for a centered version?