[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Biosyn
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Re: [SPRITES] Spriting Carnival!!

Post by Biosyn »

Blox, that sprite would look really nice if the doom guy was picking something at shoulder length. And with faster animation of course. Kind of reminds me how Duke could pick up objects in a quick manner with his hands showing in DNF's 2001 trailer.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Biosyn wrote:faster animation of course.
Image
lil' faster, isn't it?

anyway i'm commanding you for make this hand sprite into a zombie's hands for john's lagend blox!
you cannot deny me!...me!...me!...sorry.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

I think I'm done reworking this sprite. This will probably be the final version.
Pew Pew.png
Pew Pew.png (41.45 KiB) Viewed 1097 times
@Blox, that hand looks fantastic!
I've also got a grenade launcher in the works.
stupid barrel took forever to get right.
stupid barrel took forever to get right.
0.png (3.15 KiB) Viewed 1054 times
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

gonna love it when that grenade launcher is long barreled.
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SyntherAugustus
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Re: [SPRITES] Spriting Carnival!!

Post by SyntherAugustus »

The color of the grenade launcher suggests it might be a flak cannon, which gives me an idea or few. :P
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VICE
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Re: [SPRITES] Spriting Carnival!!

Post by VICE »

Lookie what I got:
Spoiler:
Going to make this into a line-gun a-la Deadspace.
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.+:icytux:+.
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Re: [SPRITES] Spriting Carnival!!

Post by .+:icytux:+. »

that, is, sexy.
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Nash
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

That's a nice grabbing animation Blox... now do tween morphs for shits and giggles. XD
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

it already is a morph but ok
Spoiler: Major boredom
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Frozen Archon of Hell ala Winters Fury
FrozenArchon.png
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

TiberiumSoul wrote:Frozen Archon of Hell ala Winters Fury
FrozenArchon.png
Woah, that looks pretty cool!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

zrrion the insect wrote:Weapons pix
Both of them look great.

BTW, what software do you use to make animated PNGs?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Megaherz wrote:Lookie what I got:
i hope doomguy's hand strength is almost like a goku...:?
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0bsidian
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Re: [SPRITES] Spriting Carnival!!

Post by 0bsidian »

I'm expecting someone to show up with a ridiculously fast hand animation at any minute...
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Caco Gibs etc.PNG
been playing with recolouring davidG's caco gibs and as such made gibs for the painelemental, arachnotron and spidermastermind!

the decorate I use basically involves a second pain state for each monster(inventively called 'pain2' :roll: ) which the first frame of 'pain' randomly jumps to.
the first frame of 'pain2' uses spawndebris to chuck out the appropriate gib!
as there are multiple gibs for some enemies, the caco and elemental gibs are run off of a randomised generator to spawn one at random.

the reason for the secondary pain state is that there seems to be far to many gibs otherwise! LOL!

and while I was at it I tweaked davidG's caco gib frame too using blood recoloured and edited the hell out of from eriances scrag thingy...
Cacogib.PNG
Cacogib.PNG (6.64 KiB) Viewed 629 times
(not too keen on this but I thought I'd share anyway!
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