[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Blox, that sprite would look really nice if the doom guy was picking something at shoulder length. And with faster animation of course. Kind of reminds me how Duke could pick up objects in a quick manner with his hands showing in DNF's 2001 trailer.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Biosyn wrote:faster animation of course.
lil' faster, isn't it?
anyway i'm commanding you for make this hand sprite into a zombie's hands for john's lagend blox!
you cannot deny me!...me!...me!...sorry.
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [SPRITES] Spriting Carnival!!
I think I'm done reworking this sprite. This will probably be the final version.
I've also got a grenade launcher in the works.
@Blox, that hand looks fantastic!I've also got a grenade launcher in the works.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
gonna love it when that grenade launcher is long barreled.
- SyntherAugustus
- Posts: 970
- Joined: Tue Jul 15, 2003 5:43 pm
Re: [SPRITES] Spriting Carnival!!
The color of the grenade launcher suggests it might be a flak cannon, which gives me an idea or few.
Re: [SPRITES] Spriting Carnival!!
Lookie what I got:
Spoiler:Going to make this into a line-gun a-la Deadspace.
- .+:icytux:+.
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [SPRITES] Spriting Carnival!!
that, is, sexy.
Re: [SPRITES] Spriting Carnival!!
That's a nice grabbing animation Blox... now do tween morphs for shits and giggles. XD
Re: [SPRITES] Spriting Carnival!!
it already is a morph but ok
Spoiler: Major boredom
- TiberiumSoul
- Posts: 1065
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [SPRITES] Spriting Carnival!!
Frozen Archon of Hell ala Winters Fury
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [SPRITES] Spriting Carnival!!
Woah, that looks pretty cool!TiberiumSoul wrote:Frozen Archon of Hell ala Winters Fury
Re: [SPRITES] Spriting Carnival!!
Both of them look great.zrrion the insect wrote:Weapons pix
BTW, what software do you use to make animated PNGs?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
i hope doomguy's hand strength is almost like a goku...Megaherz wrote:Lookie what I got:
Re: [SPRITES] Spriting Carnival!!
I'm expecting someone to show up with a ridiculously fast hand animation at any minute...
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
the decorate I use basically involves a second pain state for each monster(inventively called 'pain2' ) which the first frame of 'pain' randomly jumps to.
the first frame of 'pain2' uses spawndebris to chuck out the appropriate gib!
as there are multiple gibs for some enemies, the caco and elemental gibs are run off of a randomised generator to spawn one at random.
the reason for the secondary pain state is that there seems to be far to many gibs otherwise! LOL!
and while I was at it I tweaked davidG's caco gib frame too using blood recoloured and edited the hell out of from eriances scrag thingy... (not too keen on this but I thought I'd share anyway!