[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Raziel236
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Re: [SPRITES] Spriting Carnival!!

Post by Raziel236 »

@Carbine : )


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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Slax wrote:
Carbine Dioxide wrote:A little more work on the hammer. I can't get it right, can some one help? It just seems the hammer is wrong, but I can't figure out how to fix it.
Whole thing's got a lot of problems. The cylinder should be in the middle of the gun, don't you think? Looks like it's been cut in half and welded onto the side.
I never noticed that until now. I will try to fix it later. Thanks Slax.
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smoke_th
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Re: [SPRITES] Spriting Carnival!!

Post by smoke_th »

Carbine Dioxide wrote:
Slax wrote:
Carbine Dioxide wrote:A little more work on the hammer. I can't get it right, can some one help? It just seems the hammer is wrong, but I can't figure out how to fix it.
Whole thing's got a lot of problems. The cylinder should be in the middle of the gun, don't you think? Looks like it's been cut in half and welded onto the side.
I never noticed that until now. I will try to fix it later. Thanks Slax.
Since you're not tracing 3d model (which is the best way to do it) here's some basic tips. Make sure your sprite has properly traced mid screen point lines, to match up perspective at least partially

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THEN you make basic adjustments to aliasing obviously.

Also -start with simple definied palette - you can always make midcolors out of it later. (here's dirty edit, just to show possibilities)

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RiboNucleic Asshat
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Throws hands in the air in a "I dunno" motion

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2x

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smoke_th
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Re: [SPRITES] Spriting Carnival!!

Post by smoke_th »

PermaNoob wrote:Image
Image
Dude, kudos, this looks less like idsoftware work and more like westwood studios artwork. Nice touch.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That blood is definitely fits with doom's.
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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Frontal frames done (?)

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2x

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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Head shot deaths and gut deaths.
HEADSHOT DEATHS.png
HEADSHOT DEATHS.png (22.44 KiB) Viewed 792 times
GUT DEATHS.png
GUT DEATHS.png (23.26 KiB) Viewed 792 times
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IMX
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Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Rotation done.

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2x

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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

I really like that imp, you're doing a good work with it.

(Note: The D3 imp seemed a lighter shade of gray to me, but whatever, anyone could change it with translation.)
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Kostov
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

Good job IMX. Recently I made a wad for personal use compiling everything Doom 3-related and replacing the original content with them. I could use your sprites when they're done.
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Athel
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Re: [SPRITES] Spriting Carnival!!

Post by Athel »

Yeah, it was a lighter grey, kinda like a mix between yours and a light shade. Not too much. Great work nonetheless.
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

HazeBandicoot wrote:(...) anyone could change it with translation.
That's true but it's not ideal to use translation to make it brighter, it would look better if it was lighter to begin with and then translated darker. There are less colours in the Doom palette for dark greys but there are lots of mid-range greys. If the dark colours are boosted to mids by means of translation it will look stepped or posterized, or in other words lower colour.

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Left, a gradient has been posterized to 16 levels. Right, a gradient has been darkened, posterized to 16 levels, and brightened.

Hopefully IMX is working without a palette so it all can be run through Curves or something in Photoshop / Gimp before paletting.
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Re: [SPRITES] Spriting Carnival!!

Post by Tapwave »

Reposting my strife weapons bastardizations from the WIP thread
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