[SPRITES] Spriting Carnival!!

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Xtyfe
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Re: [SPRITES] Spriting Carnival!!

Post by Xtyfe »

Bane wrote:Heres the latest sprites for the angry man, Image Starting to take a better shape now i think.

Also I have had a crack at darkening the lower part of the BFG, but I couldn't get it to look right, so Im just using it as is, maybe someone with a half decent palette swap program can have a go at doing it.
Would you be willing to provide those muzzle flashes as a separate resource? they are nice :D
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DonaldDuck
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Re: [SPRITES] Spriting Carnival!!

Post by DonaldDuck »

I wanted to make Heretic WAD where you have to kill seven (incredibly strong) liches, but i never managed to finish this WAD (I get bored very quickly) :(
So i decided to upload all sprites I've made (The lich knight was uploaded on realm667, but i took it down, because its behaviour sucked.)
Feel free to use them (but dont forget to credit me, if you do so.)

(Copy the image adress and paste it in a new tab if you cant watch it properly)
Spoiler:
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Wow! I really like those especially the moss lich and the lich knight.
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Bane
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Re: [SPRITES] Spriting Carnival!!

Post by Bane »

Xtyfe wrote:
Bane wrote:Heres the latest sprites for the angry man, Image Starting to take a better shape now i think.

Also I have had a crack at darkening the lower part of the BFG, but I couldn't get it to look right, so Im just using it as is, maybe someone with a half decent palette swap program can have a go at doing it.
Would you be willing to provide those muzzle flashes as a separate resource? they are nice :D
Here are the originals for ya - Image. Is it best to post them in BMP ?
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Bane wrote:Is it best to post them in BMP
PNG would probably be better (and smaller) than BMP.
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Mike12
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Re: [SPRITES] Spriting Carnival!!

Post by Mike12 »

A little something I've been working on on the side:
Image

Credits so far:
Woolie Wool and Uboa (part of the guns)
Macsoft and Wildweasel (resources and resource rip)
Banjo Software (Gloves)
3D Realms (hands, part of guns)
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Bane
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Re: [SPRITES] Spriting Carnival!!

Post by Bane »

Here's the best I've been able to do so far on the quady. I named it the "loud mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt ;)

Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).

Image Still needs work, would appreciate any imput on it.
Last edited by Bane on Wed Jun 06, 2012 12:40 am, edited 1 time in total.
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Bane
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Re: [SPRITES] Spriting Carnival!!

Post by Bane »

Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Bane wrote:Here's the best I've been able to do so far on the quady. I named it the "load mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt ;)

Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).

Image Still needs work, would appreciate any imput on it.
I like it already. Wonder what it will look like after what you want to do more about the weapon. :wub:
Although it looks abit weird to see a quad barreled gun this way, still.... i like it.

And @DonaldDuck.... nice work there.... :D
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
Great work on that Quad Shotgun :)

Here is the thread to ask something like that..

http://forum.zdoom.org/viewtopic.php?f=3&t=21885
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
[wiki]A_FireBullets[/wiki]
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Nice! That's the best attempt at a quad shotty since LoS.

Also PSX Final Doom :wub:
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Bane
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Re: [SPRITES] Spriting Carnival!!

Post by Bane »

Blue Shadow wrote:
Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
[wiki]A_FireBullets[/wiki]

AltFire:
TNT1 A 0 A_TakeInventory("Reloading",1)
TNT1 A 0 A_JumpIfInventory("Shell",1,3)
Goto NoAmmo
TNT1 AAAAA 0
TNT1 A 0 A_JumpIfInventory("SSGAlt",1,"AltFire2")


TNT1 A 0 A_TakeInventory("Shell",2)
TNT1 A 0 A_GiveInventory("SSGAlt",1)
TNT1 A 0 A_Recoil(2)
TNT1 A 0 A_ALertMonsters
SHTA A 1 BRIGHT A_PlaySound("SSHFIRE")
TNT1 A 0 A_FireCustomMissile("YellowFlareSpawn",-5,0,0,0)
SHTA A 0 BRIGHT A_FireBullets (8, 8, 15, 7, "ShotgunPuff")
SHTA A 2 BRIGHT A_FireBullets (8, 8, 15, 7, "ShotgunPuff")
TNT1 AAAAAA 0 BRIGHT A_FireCustomMissile("ShotgunParticles", random(-10,10), 0, -1, random(-10,10))
//TNT1 A 0 ACS_Execute(281, 0, 0, 0, 0)
TNT1 A 0 A_FireCustomMissile("ShakeYourAssDouble", 0, 0, 0, 0)
SHO8 E 2
SHT2 A 2
TNT1 A 0
Goto Ready+6

Tried that doesn't change anything for something. I tried adding heaps of extra lines of it to, no go : /
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wildweasel
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.
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Bane
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Re: [SPRITES] Spriting Carnival!!

Post by Bane »

wildweasel wrote:It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.
Thanks heaps for the info Weasel, mind if I ask what the first two numbers are for?
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