[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
CaptainToenail
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Re: [SPRITES] Spriting Carnival!!

Post by CaptainToenail »

Don't forget it'll be stretched vertically in-game.
I always forget about that, but the original titlemaps don't look this stretched outside the game, do they?
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

TITLEPICII.png
TITLEPICII.png (28.21 KiB) Viewed 1374 times
300x240
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

gerolf wrote:If the original image size of the titlepic is 320x200, doesn't the replacement have to be the same size in order to work?
It depends on the port. It's not the case in ZDoom. You can have a 1600x1200 TITLEPIC without problems.
CaptainToenail wrote:
Don't forget it'll be stretched vertically in-game.
I always forget about that, but the original titlemaps don't look this stretched outside the game, do they?
You tell me:

Image
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Jimmy
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Jimmy »

Image
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TheAdmantArchvile
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Re: [SPRITES] Spriting Carnival!!

Post by TheAdmantArchvile »

Mcpixel?
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Cage
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Re: [SPRITES] Spriting Carnival!!

Post by Cage »

Jimmy wrote:Image
SCUMM Doom? ;)
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

ok, been playing with eriances green usp/socom sprites to make some alternative usp/socoms!
usp's.PNG
usp's.PNG (15.64 KiB) Viewed 1100 times
plain blued steel and tactical add-ons...
usp's_nickel.PNG
usp's_nickel.PNG (15.49 KiB) Viewed 1100 times
nickel slide version, then this one got me thinking:
dnf_1997_pistol.PNG
dnf_1997_pistol.PNG (63.46 KiB) Viewed 1100 times
1997 duke nukem forever pistol edit!

enjoy!

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Sgt Dopey
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt Dopey »

You might want to fix up the perspective on those guns
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

OR, I might not... :wink:
really not that bothered with these, its only a doodle i did in about half an hour, if anyone else wants to they can fix all the perspectives etc...
duke forever m16.PNG
anyway heres another DNF weapon re-envisioned thanks to eriances assault rifle!
dnf_1911_gold.PNG
dnf_1911_gold.PNG (4.29 KiB) Viewed 1076 times
and this 2011 styled DNF pistol came out ok too!
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timmyr0x0r
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Re: [SPRITES] Spriting Carnival!!

Post by timmyr0x0r »

More concepts. I really should finish one of those monsters someday :).
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gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

osjclatchford wrote:if anyone else wants to they can fix all the perspectives etc...
All of them look great, but I edited the DNF 1997 pistol a little to make an extra frame (your original could be the recoil)
gun.PNG
gun.PNG (27.88 KiB) Viewed 1022 times
Still the gun needs animations for the ejection and hammer moving, and a muzzle flash.

I need to edit part of the scope to be round on my frame.
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Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!

Post by Ryan Cordell »

osjclatchford wrote:
duke forever m16.PNG
anyway heres another DNF weapon re-envisioned thanks to eriances assault rifle!
I love you forever right now. I always wanted to see that gun be useful somewhere else!
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

That M16 indeed looks very natural -- the hand style meshes perfectly with the gun itself. Nice. :)

The pistol, though, isn't going to work particularly well because it's angled way too far. There's no way to make it not look like it's shooting to the left. :P
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Angled DE Pistol?
Spoiler:
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Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!

Post by Viscra Maelstrom »

Xaser wrote:The pistol, though, isn't going to work particularly well because it's angled way too far. There's no way to make it not look like it's shooting to the left. :P
i'm surprised nobody's parodied that concept yet and made a spriteset with a pistol so angled that you are literally shooting at yourself when firing it.
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