[SPRITES] Spriting Carnival!!
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: [SPRITES] Spriting Carnival!!
Personally, I think these sprites present other, far more interesting possibilities, like using them as a base for new boss monsters.
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
now that is an interesting idea! kinda like how the ol' wolfendoom mods use the higher-res monsters from mac/jaguar versions as alternative bosses?Kinsie wrote:Personally, I think these sprites present other, far more interesting possibilities, like using them as a base for new boss monsters.
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: [SPRITES] Spriting Carnival!!
Yeah, or just as a high quality base for a huge boss-sized monster. Some are probably less suitable than others outside of a jokemod context (Behold, the mighty Plutonion, the 40ft Chaingunner!) but others, like the Mancubus, would be less of a stretch.osjclatchford wrote:now that is an interesting idea! kinda like how the ol' wolfendoom mods use the higher-res monsters from mac/jaguar versions as alternative bosses?
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: [SPRITES] Spriting Carnival!!
You mean using them as giant enemies? Like Mario 3?Kinsie wrote:Personally, I think these sprites present other, far more interesting possibilities, like using them as a base for new boss monsters.
Re: [SPRITES] Spriting Carnival!!
Consistency and focus will be the key in all of this.
One of the main problems that all previous "HD" sprite projects had was that they all seemed to add unnecessary extra details that are more of a detriment to the overall look of the sprites. It's one thing to wonder if the Barons of Hell are meant to have fur on their legs, but before that you gotta make sure that whatever detail you want to add to the sprite, it has to look and feel good in contrast to the rest of the graphics of the game.
"Are we going to add extra stuff, or are we just going to clean up the pixels?", "are we going to stricty follow the DOOM palette or are we doing this with a truecolor focus?", "should we do a batch of lumps first and see how they look, do we go all the way?". These are some of the questions that I believe should be resolved first.
That upscaling project has a lot of potential but it won't be able to achieve its true potential unless those who are interested gather up and organize themselves properly. I will go on record to admit that one of my long, long term ideas was to come up with an enhancement project similar to what a group of people have been doing with Wolfenstein 3-D sprites, with the idea of following a "2x" approach similar to what Gifty showed in the previous page. I was even going to call it "The SBE", which would stand for "(2x) Should Be Enough". Unfortunately for me I don't have the time to fully dedicate myself to edit graphics, so I wish all the success in the world to whoever wants to pick up on that potential DOOM upscaling project.
One of the main problems that all previous "HD" sprite projects had was that they all seemed to add unnecessary extra details that are more of a detriment to the overall look of the sprites. It's one thing to wonder if the Barons of Hell are meant to have fur on their legs, but before that you gotta make sure that whatever detail you want to add to the sprite, it has to look and feel good in contrast to the rest of the graphics of the game.
"Are we going to add extra stuff, or are we just going to clean up the pixels?", "are we going to stricty follow the DOOM palette or are we doing this with a truecolor focus?", "should we do a batch of lumps first and see how they look, do we go all the way?". These are some of the questions that I believe should be resolved first.
That upscaling project has a lot of potential but it won't be able to achieve its true potential unless those who are interested gather up and organize themselves properly. I will go on record to admit that one of my long, long term ideas was to come up with an enhancement project similar to what a group of people have been doing with Wolfenstein 3-D sprites, with the idea of following a "2x" approach similar to what Gifty showed in the previous page. I was even going to call it "The SBE", which would stand for "(2x) Should Be Enough". Unfortunately for me I don't have the time to fully dedicate myself to edit graphics, so I wish all the success in the world to whoever wants to pick up on that potential DOOM upscaling project.
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Edited of Simploo's Doom2016 Hellknight sprites to Doomify it a bit more.
Spoiler:
- Mr.Enchanter
- Posts: 481
- Joined: Sat Mar 21, 2015 3:22 pm
- Location: USA
Re: [SPRITES] Spriting Carnival!!
oh my that is beautiful
- simploo
- Posts: 93
- Joined: Mon Jun 26, 2017 2:17 am
- Graphics Processor: nVidia with Vulkan support
- Location: Argent D'nur
Re: [SPRITES] Spriting Carnival!!
Absolutely beautiful.Amuscaria wrote:Edited of Simploo's Doom2016 Hellknight sprites to Doomify it a bit more.
Spoiler:
- LossForWords
- Posts: 675
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [SPRITES] Spriting Carnival!!
more spas 12 pickups, for the ones tired of the duke64 shotgun. thanks to imfdb and hollywood armorers for creating the scoped spas.
...and the dual-stocked shotgun too, ya goofs.
credz to gaa1992 for the dino crisis rips and capcom, for the mentioned game.
...and the dual-stocked shotgun too, ya goofs.
credz to gaa1992 for the dino crisis rips and capcom, for the mentioned game.
- Attachments
-
- well, ain't that dn64 spas a cheeky bugger.
- SpecialPurposeAutomaticShotgunPickups.png (19.67 KiB) Viewed 1026 times
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Now THAT IS WHAT I LIKE TO SEE!Amuscaria wrote:Edited of Simploo's Doom2016 Hellknight sprites to Doomify it a bit more.
- simploo
- Posts: 93
- Joined: Mon Jun 26, 2017 2:17 am
- Graphics Processor: nVidia with Vulkan support
- Location: Argent D'nur
Re: [SPRITES] Spriting Carnival!!
I'm in the process of editing my DOOM 2016 Baron of Hell sprites using advice from Amuscaria.
New
New
Spoiler:
-
- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
a UAC boilersuit/worker zombie concept i just frankensprited together
(based on captain tonail's modification of a mutant to a boilersuit zombie for roe) here it is zooomed in x4:
worth exploring whether to continue on this?
or has someone done this better already?
*edit*
front attack frames done: hes a biter!
think if i do this it'll be arms outstretched running and a simple standing idle frames. whay say you?
(based on captain tonail's modification of a mutant to a boilersuit zombie for roe) here it is zooomed in x4:
worth exploring whether to continue on this?
or has someone done this better already?
*edit*
front attack frames done: hes a biter!
think if i do this it'll be arms outstretched running and a simple standing idle frames. whay say you?
Last edited by osjclatchford on Thu Nov 22, 2018 7:14 am, edited 1 time in total.
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Spriting Carnival!!
The taste of a good ol' SPAS-12. very nice.LossForWords wrote:more spas 12 pickups, for the ones tired of the duke64 shotgun. thanks to imfdb and hollywood armorers for creating the scoped spas.
...and the dual-stocked shotgun too, ya goofs.
credz to gaa1992 for the dino crisis rips and capcom, for the mentioned game.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Nicely done! Those grey-black shading somehow gives me the feeling of Wolf3d's. Which is uniquely fine. I'd be surprised if you actually used Wolf3d Mutant as a base. Heh.osjclatchford wrote:a UAC boilersuit/worker zombie concept i just frankensprited together