[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

wildweasel wrote:just as long as you guys agree to never, ever do something like that to a real dog with a real shovel. Alright?
Agreed. :yup:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

don't forget the REELism too, i can't never forget. and i'm really glad to see this thread is now back on topic...right?
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Ghastly
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Re: [SPRITES] Spriting Carnival!!

Post by Ghastly »

Enjay wrote:Funny how the default position in this community is that when some politician or whatever says "video games are murder simulators, make people behave more violently and cause school shootings" we get all pissy, say how ridiculous such comments are and we go on about how people know the difference between game violence and the real-world violence. However, make a sprite of a space marine hitting a cartoony-looking German shepherd and we go all Jack Thompson ourselves. :roll:
We say how ridiculous such comments are because the community itself is self-moderating on this issue. :P
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FLYBAT
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Re: [SPRITES] Spriting Carnival!!

Post by FLYBAT »

Blox wrote:kicking down an imp with its guts spilled and various other horrible ways to go are completely ok
I find fatalities and all the sadistic content in Brutal Doom extremely... unneccessary. In Brutal Doom the protagonist himself needs bullet therapy more than any of the demons, because he becomes one and single bloodthirsty outaging freak in the whole game. When I play normal Doom, I am on player's side. When I see someone playing Brutal Doom... I am on the other side.

What for the dog murder animation... Dogs from Wolfenstein are annoying as hell, so I don't feel myself cruel when I am shooting them. But clubbing a dog to death is craps.
This sprite can easily be used though if the dog killed is an enemy. Like Hellhounds from Doom RPG.
Or if the guy who kills the dog is the one you wanna kill during the gameplay.

...this sprite is not very useful after all.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Voider Brute.PNG
Voider Brute.PNG (12.85 KiB) Viewed 792 times
finally here's remastered sprite for shiver's one that can back to the topics.

red and blue...what a good color for friendship. right?
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Re: [SPRITES] Spriting Carnival!!

Post by albiongeck »

Uboa wrote:*requests* :wink:
Well here's holding the bag, what he'll actually do with it is up to you and the hands you supply :)
The dithering isn't that great, the Doom palette doesn't have that many usable yellows.

DISCLAIMER : I in no way recommend people run around with bags of hazardous waste in real life. :P
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

I'll have to make that hand widescreen-friendly, because that just irks me.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Chickenlegz wrote:Enhanced MBF Dog/Marine Dog.
Tried this in game. It does indeed look a lot better IMO. As well as looking a bit more like the intended breed, the Wolfenstein blocked colours being replaced with a dirtier/more dithered look works better in Doom than the untouched Wolfenstein sprites.
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Dammit guys, I'm gone for one day, ONE DAY, and I come back to a discussion about murdering dogs. :P
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

PermaNoob wrote:Dammit guys, I'm gone for one day, ONE DAY, and I come back to a discussion about murdering dogs. :P
You're welcome.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

GuardDeth.gif
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Made another alternate death for the guard.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Sgt. Shivers wrote:
GuardDeth.gif
Made another alternate death for the guard.
Perhaps you should make the arm a separate sprite.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

I was planning on making it work for ECWOLF so I made it fit into 64 by 64 sprites.
GuardDethSheet.PNG
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Heres the sheet if you want to make the arm seperate.
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Re: [SPRITES] Spriting Carnival!!

Post by albiongeck »

Not to be critical but I think it would look more natural if the arm only became parallel to the floor once it hits the ground. That way the hand would hit first and then fall over.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Image
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