[SPRITES] Spriting Carnival!!

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Redead-ITA
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Re: [SPRITES] Spriting Carnival!!

Post by Redead-ITA »

Made a Plasma like weapon sprite, it's been a while since i worked onto something!
Credits goes to ID software, free to use as long as you credit me!
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Inspired by a level that i once made for Punishment
Inspired by a level that i once made for Punishment
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Added 4th option attack frame.

Full Construction Worker and Mechanic skins/enemy set (version 1)
https://www.dropbox.com/s/bsy1npt8576ls ... l.rar?dl=0
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

ImageImage

i like that mechanician hat is covering his eyes when he making a swing.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Thanks, I like details like that :)
As I said - I try to be effective artwise, but not lazy :)
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

this is good draw, keeping the art of vanilla, MEGA sensible human melee monster. design and execution is superb.
Kagur
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Re: [SPRITES] Spriting Carnival!!

Post by Kagur »

3d model rip of Corvus' arm holstering the Dhurnwood staff the from Heretic 2:

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Lagi wrote:ImageImage

i like that mechanician hat is covering his eyes when he making a swing.
Hammer guy's helmet gets recolored for some reason, but nice to see that it's going so well!
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Thanks for the kind feedbacks, guys. Now let's hope people will find good use for those
Hammer guy's helmet gets recolored for some reason
Not in the original spriteset.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Possessed policeman concept:
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

doomjedi wrote:Thanks for the kind feedbacks, guys. Now let's hope people will find good use for those
Hammer guy's helmet gets recolored for some reason
Not in the original spriteset.
yes, my fault. Im not gonna repair it. do your own gif s :P
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

doomjedi wrote:Possessed policeman concept:
zombiemen as everyday workers confirmed.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I have no idea why but there is something about that sprite that makes me think more "police strippergram" than straight up "policeman". :oops:
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

doomjedi wrote:Possessed policeman concept:
Not a fan of super saturated sprites, so I did my little tweak of that because it's a damn good sprite.
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colors are fun
colors are fun
cop.png (2.91 KiB) Viewed 1112 times
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Quite often these days I make sprites in the Doom player green range and then use DECORATE to translate them to whatever I want. I find that quite flexible and it means that it's easy to make colour variants. Also, if the intended end actor is meant to be red, it means that any red blood splats on it are actually a totally different colour to the background clothing (or whatever) and that can make it easier to work with too.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I think the sprite looks fine as it is. The color is bright, but that fix solves it.

But i would like to mention that the pistol looks very thin and noodle-y. Perhaps pick one from Strife?
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