[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Ravick wrote:
amv2k9 wrote:
Ravick wrote:*Pain Elemental biting zombie*
That looks tailor-made for a BD fatality; I can just Imagine a PE biting the player's head off, then turning towards the camera to cough it up as a Lost Soul.
Hehe, Mark saw these sprites on Facebook and said it was "interesting." I think some sort of fatality for the EP is coming! XD

I'm thinking in make an idle state for my PE, making sometimes player found they eating. I'm also think in making they trow the corpse at targets or something like that.
UnTrustable wrote:Not sure whatever i have now in my head is even possible.... :twisted:
*Afraid!*
Dont be :twisted: ... but anyways, let me reveal my idea, because i dont think its doable or at least, not by me... certainly not now, now that im very busy with making rotations about Wolfenstein 3D bosses...
but i was thinking something along the line, when an archvile bumps into a dead corps, and has a heal state, the Archvile revives the dead corpse, now...in some
way when a pain element bumps in the same way into a human corpse, it activates its heal state too, but instead of reviving it starts to eat their heads off, and spits out, or leaves a headless corpse on the ground....
That was basicly all, but since i dont have to time to do figure this out if its even possible to make so, maybe its a nice idea for some other more skilled decorators than i am.

1 rotation about Grethel or Gretchen, depending with what name you grew up with....
Ofcourse when you have the A-rotation you automaticly have the C-Rotation aswell, except you have to mirror the A1 and the A5 image and save it as C1 and C5....
Something i did wrong about Hans Grosse at that time...
Image
What a few days sitting sick at home can do for the Doom or Wolfenstein community :P :P :P :wink:

EDIT: maybe its even better to make my own topic or so about them....??
Last edited by UnTrustable on Fri May 04, 2012 10:47 pm, edited 1 time in total.
User avatar
Ravick
Posts: 2003
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

It can be done with the new command A_radiusgive! :D All what is needed is sprites of that fat brown ball catching the corpse from the ground, but I have no idea how it could do that. With mouth? Arms?

Btw, her rotation 7 has some gray behind the boot. Is it supposed to be like this? I did not understand that. o.õ
User avatar
CruX
Posts: 381
Joined: Mon Nov 02, 2009 8:44 am

Re: [SPRITES] Spriting Carnival!!

Post by CruX »

Ravick wrote:Btw, her rotation 7 has some gray behind the boot. Is it supposed to be like this? I did not understand that. o.õ
That's the gun in her right hand.
User avatar
UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

LEFT hand hahahah ! But yeah, its the gun that comes above her leg...
It suprises me, that nobody saw her right heel of her foot on the fifth rotation not being upwards a little bit, like all the rest of her rotations...
To be honest, i just saw it now too.... so, no shame to others.... :P :wink:
User avatar
zrrion the insect
Posts: 2411
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Just a little mash-up.
Igpack+Z86's nailgun
Igpack+Z86's nailgun
User avatar
UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Cool gun.... awhole lot better and nicer than i got used to the quake nail gun.

I got myself inspired by the alternate deaths requests.... so...
Image
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Project Shadowcat »

That's really neat!
User avatar
UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Ravick wrote:It can be done with the new command A_radiusgive! :D All what is needed is sprites of that fat brown ball catching the corpse from the ground, but I have no idea how it could do that. With mouth? Arms?
A_RadiusGive? Thats indeed a new one. what does that do? Bouncing up things from the ground?
THAT would also be a great idea for a weapon of mine.... :twisted:

EDIT: Ah, never mind, i already see it... but it could be handy for other things as you mentioned, Ravick.
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

UnTrustable wrote:Image
Her face looks a bit masculine - almost like her brother in drag. But then, I suppose she always did. Good to see these rotations coming along.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [SPRITES] Spriting Carnival!!

Post by Ryan Cordell »

That's how she always looked, yeah. No changing that. :P
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: [SPRITES] Spriting Carnival!!

Post by ItsNatureToDie »

Polishing up the Doom wave for it greatly needs it. Here it is so far.
Attachments
break out the marshmallows.
break out the marshmallows.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Break out the marshmallows? Okay.
Image

..Should've probably smoothed that background stuff out before doing it. OH WELL
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Looks good. :yup:

If all this effort is going in to making them look nice and spiffy, why not add the far edges of the arms too so that it is properly widesreen compatible? It seems a shame not to.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [SPRITES] Spriting Carnival!!

Post by DOOMERO-21 »

i was just editing the cyberdemon for a megawad project.
Attachments
CBDME8.png
CBDME8.png (154.78 KiB) Viewed 1296 times
CBDME1.png
CBDME1.png (135.57 KiB) Viewed 1296 times
CBDMA1.png
CBDMA1.png (139.03 KiB) Viewed 1296 times
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by XutaWoo »

...Care to explain what you changed? I can't see any differences.
Post Reply

Return to “General”