I will try to make them brighter, but now they are just shadeless.Skelegant wrote:Oh ok, it'd take me at least an hour to get it doing something similar so you obviously know what you're doing is there a way to make its eyes brighter tho, like the vanilla pinky? That would help with face readability when it's scaled down
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Very impressive and nice concept! Also thank you so much for using that scope. Looks great on this double-barreled beauty!Gabbuz85 wrote:Here comes the Misha, a sniper coach gun. Thanks to the magnetic force, the dispersion of the pellets is reduced, in order to obtain a precise shot. Obviously, if you prefer, you can change the ammo with typical slugs.
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Oh yeah, also you can place the bear traps.
Re: [SPRITES] Spriting Carnival!!
New walking:
- simploo
- Posts: 93
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- Location: Argent D'nur
Re: [SPRITES] Spriting Carnival!!
Well, I finally redid the lighting on all of the Pinky sprites since the majority of people suggested A from my last post, so it looks much better now IMO.
Also, I started work on Ol' Cybie, thoughts and suggestions?
Also, I started work on Ol' Cybie, thoughts and suggestions?
- Attachments
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- Redone lighting on Pinky
- CHRGA1.png (11.13 KiB) Viewed 1222 times
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- DOOM '16 Cyberdemon Idle
- CYBRA1.png (32.38 KiB) Viewed 1222 times
Re: [SPRITES] Spriting Carnival!!
simploo wrote:Well, I finally redid the lighting on all of the Pinky sprites since the majority of people suggested A from my last post, so it looks much better now IMO.
Also, I started work on Ol' Cybie, thoughts and suggestions?
And what about cyberdemon`s eyes?
Is this the original rendering or painted after?
Re: [SPRITES] Spriting Carnival!!
And now i started working on cyberdemon v 3.0:
Intro is ready.
Intro is ready.
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
Creepy.SomeOtherDoomGuy wrote:Nice work on those mate! You really seem to like jumping creatures! I hope to play with them someday!simploo wrote:Been working like crazy on these DOOM 2016 Sprites, here is a few more, and a video as well.
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Went from nothing to this....
.....to this in 2 days.
I am finally happy with my own work.
- LossForWords
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Re: [SPRITES] Spriting Carnival!!
d64 decoration edits.
- Attachments
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- Sem título.png (5.25 KiB) Viewed 1056 times
- simploo
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Re: [SPRITES] Spriting Carnival!!
Nice work, looks very authentic.LossForWords wrote:d64 decoration edits.
I do edit over my sprites after I render the models in an attempt to make them pop out a little more.REXMaster wrote:And what about cyberdemon`s eyes?
Is this the original rendering or painted after?
Also, here is the front frame of my take on Cybie's firing animation. (Not looking forward to doing the rotations, drawing over this frame was a pain in the ass to get to look acceptable for my standards.)
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- CybieFire.gif (26.35 KiB) Viewed 1034 times
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
I longed for the day somebody would do that barrel debris, man. Excellent work!LossForWords wrote:d64 decoration edits.
Re: [SPRITES] Spriting Carnival!!
Cyberdemon. Just aiming.
512x512:
512x512:
Spoiler:256x256:
Spoiler:128x128:
Spoiler:Which is better to use?
Last edited by REXMaster on Sat Jun 23, 2018 12:33 am, edited 2 times in total.
Re: [SPRITES] Spriting Carnival!!
I am using lights for this.simploo wrote:Nice work, looks very authentic.LossForWords wrote:d64 decoration edits.I do edit over my sprites after I render the models in an attempt to make them pop out a little more.REXMaster wrote:And what about cyberdemon`s eyes?
Is this the original rendering or painted after?
Also, here is the front frame of my take on Cybie's firing animation. (Not looking forward to doing the rotations, drawing over this frame was a pain in the ass to get to look acceptable for my standards.)
Re: [SPRITES] Spriting Carnival!!
Idle to aimed animation test:
- simploo
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Re: [SPRITES] Spriting Carnival!!
He looks very stiff during the transition, perhaps it would do some good to study his animation cycles from actual DOOM 2016 game play.REXMaster wrote:Idle to aimed animation test: