Oops, i enhanced it
Doom-palette Version
That's precisely what it's based on. Scaling it up to 120% of its original size to match dooms human scale (in order to add zombie heads/hands etc) is proving to be bloody hard going... Also I just realized it's not in the doom pallete so all the colours will need changing when it's done too... Sigh...Captain J wrote:Nicely done! Those grey-black shading somehow gives me the feeling of Wolf3d's. Which is uniquely fine. I'd be surprised if you actually used Wolf3d Mutant as a base. Heh.osjclatchford wrote:a UAC boilersuit/worker zombie concept i just frankensprited together
You did a great job!DELUXE wrote:I've always liked the idea of having unique marine sprites for every weapon, but some of the older ones that exist out there look a bit... crusty, and they lack the 678 rotations, which messes with my OCD. I made a mashup of the shotgunner and the player to get these, and then edited it further to make the SSG version. I used Metal_Spaghetti's armless marine sheet to fill in blank spaces, and used JoeyTD's weapon rotations as reference. I started a bit on the chaingun.
Any feedback would be appreciated, as I'm not really an artist.
That SSG guy is gorgeous, I hope you get some more doneDELUXE wrote:I've always liked the idea of having unique marine sprites for every weapon, but some of the older ones that exist out there look a bit... crusty, and they lack the 678 rotations, which messes with my OCD. I made a mashup of the shotgunner and the player to get these, and then edited it further to make the SSG version. I used Metal_Spaghetti's armless marine sheet to fill in blank spaces, and used JoeyTD's weapon rotations as reference. I started a bit on the chaingun.
Any feedback would be appreciated, as I'm not really an artist.
Looks nice, If you do end up finishing it it'll make a good base for gpl zombiesHorrorMovieGuy wrote:GPL doom guy I'm attempting to make.
No guarantee i'll finish this, but I really really want to :'DDDD
Having rotated many weapons in the past, I could make this better, but it's not a bad job.DELUXE wrote:I've always liked the idea of having unique marine sprites for every weapon, but some of the older ones that exist out there look a bit... crusty, and they lack the 678 rotations, which messes with my OCD. I made a mashup of the shotgunner and the player to get these, and then edited it further to make the SSG version. I used Metal_Spaghetti's armless marine sheet to fill in blank spaces, and used JoeyTD's weapon rotations as reference. I started a bit on the chaingun.
Any feedback would be appreciated, as I'm not really an artist.
zrrion the insect wrote:I really like the one on the right!
Captain J wrote:Left one looks like some kind of weapon powered by crystal to zap things.