[SPRITES] Spriting Carnival!!

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simploo
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Re: [SPRITES] Spriting Carnival!!

Post by simploo »

REXMaster wrote:Not only you can render Pinky!
What program are you using to render these sprites? it almost looks fullbright, I'd try tinkering with lighting settings if possible, and do you plan on downsizing the images at all to fit the sprite sizes in DOOM?
REXMaster
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Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

simploo wrote:
REXMaster wrote:Not only you can render Pinky!
What program are you using to render these sprites? it almost looks fullbright, I'd try tinkering with lighting settings if possible, and do you plan on downsizing the images at all to fit the sprite sizes in DOOM?
I am using Blender.
About light (on this pinky) : i am using one sun light upper and weak environment lighting to slightly illuminate dark areas.
I am planning downsizing, when complete it >90% but do not know whether to use bilinear filtration or nearest neighbor and whether it is necessary to palettize them but it looks ugly.
Find 10 differences:
Original:
Spoiler:
Paletted:
Spoiler:
Scaled+Paletted:
palete_nn.png
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

Credits to Mike12 and GAA1992

https://drive.google.com/file/d/1pyvw0l ... p=drivesdk

Note: Why i can't use the BBCode [img]?
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Because you didn't link to the image

Image
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

zrrion the insect wrote:Because you didn't link to the image
Actually, it says i can't use this code
_20180620_141632.JPG
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wildweasel
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

Endie wrote:
zrrion the insect wrote:Because you didn't link to the image
Actually, it says i can't use this code
_20180620_141632.JPG
We recently changed how images work due to a lot of people not being considerate about image sizes. Please read: viewtopic.php?style=14&f=48&t=60595

There will be a Submit button that will add you to the group that is allowed to use the img tag.
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

D64 Pistol aiming down sights
Credits to Midway.

Image
wildweasel wrote:We recently changed how images work due to a lot of people not being considerate about image sizes.
Understood, thanks Weasel
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Hellser
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Re: [SPRITES] Spriting Carnival!!

Post by Hellser »

Your image link is broken, Endie. Please read viewtopic.php?f=48&t=56065
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Endie
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Re: [SPRITES] Spriting Carnival!!

Post by Endie »

Hellser wrote:Your image link is broken, Endie. Please read viewtopic.php?f=48&t=56065

The first one?
It was intentional, since i've tried the direct link before, and it was denied

I can upload the img tag now, but that you anyway ^_^

Edit: now i see...both are broken. but i checked the url's and they are all working
what happened?
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Gabbuz85
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Re: [SPRITES] Spriting Carnival!!

Post by Gabbuz85 »

Here comes the Misha, a sniper coach gun. Thanks to the magnetic force, the dispersion of the pellets is reduced, in order to obtain a precise shot. Obviously, if you prefer, you can change the ammo with typical slugs.
.
.
.
Oh yeah, also you can place the bear traps.
Attachments
credits to batandy, marty kirra and captain j
credits to batandy, marty kirra and captain j
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simploo
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Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Gabbuz85 wrote:Here comes the Misha, a sniper coach gun. Thanks to the magnetic force, the dispersion of the pellets is reduced, in order to obtain a precise shot. Obviously, if you prefer, you can change the ammo with typical slugs.
.
.
.
Oh yeah, also you can place the bear traps.
Fantastic work, looks freaking badass.
REXMaster
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Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Just pinky with smoother anims:
output_JiETrA.gif
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Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

REXMaster wrote:Just pinky with smoother anims
Looks a bit stiff, like one of those ancient roman clay dolls :D
you might be better off reposing it for each frame, which I think is what they did with the doom 64 monsters
REXMaster
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Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Skelegant wrote:
REXMaster wrote:Just pinky with smoother anims
Looks a bit stiff, like one of those ancient roman clay dolls :D
you might be better off reposing it for each frame, which I think is what they did with the doom 64 monsters
This is just a 5-minute maded testing animations.
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Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

Oh ok, it'd take me at least an hour to get it doing something similar so you obviously know what you're doing :) is there a way to make its eyes brighter tho, like the vanilla pinky? That would help with face readability when it's scaled down
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